Glare textures looking odd with new renderer
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Glare textures looking odd with new renderer
Many textures with additive blend (i.e. headlight glares) started to look odd recently (tested on 1.7.196.651) with the new renderer on.
It happens on trains using this and signal glow textures.
A good example is headlights in 3d cab on FCMB 2000 and 3000 from https://en.bvebarcelona.cat/downloads/ (turn them on with PgDn key)
It happens on trains using this and signal glow textures.
A good example is headlights in 3d cab on FCMB 2000 and 3000 from https://en.bvebarcelona.cat/downloads/ (turn them on with PgDn key)
Delsin- Posts : 312
Join date : 2016-08-20
Re: Glare textures looking odd with new renderer
My head is now really starting to hurt 
Try the build from today and see what you think.

Try the build from today and see what you think.
Re: Glare textures looking odd with new renderer
Too many branches, too much fiddling around 
Have killed that build, will hopefully be another generating shortly which might be a little bit more sensible, and also (hopefully!) improves the approach considerably.

Have killed that build, will hopefully be another generating shortly which might be a little bit more sensible, and also (hopefully!) improves the approach considerably.
Re: Glare textures looking odd with new renderer
Today's build fixed it 

Delsin- Posts : 312
Join date : 2016-08-20

» object using new renderer in object viewer not blend texture correctly than using old renderer
» New renderer vs some trains
» .gif Textures - a question
» Overlay Textures
» Large .ANIMATED object disappear on the new Renderer.
» New renderer vs some trains
» .gif Textures - a question
» Overlay Textures
» Large .ANIMATED object disappear on the new Renderer.
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