New renderer vs some trains
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Re: New renderer vs some trains
Try the build from today.
I'm reasonably certain this was being caused by some bad batching of the vertices involved with joining multiple cylinders with end caps into a single mesh (somewhat complicated....) but this is the only thing I've got with this issue.
I'm reasonably certain this was being caused by some bad batching of the vertices involved with joining multiple cylinders with end caps into a single mesh (somewhat complicated....) but this is the only thing I've got with this issue.
Re: New renderer vs some trains
On the other hand, transparency vs fog issues are now gone. But all transparencies create a white border on alpha edges now
Delsin- Posts : 313
Join date : 2016-08-20
Re: New renderer vs some trains
OK, hit this one a little harder
TLDR:
Far too many vertices in the complete train (over 65,000), which overflowed the ushort indexer for the new renderer....
My initial fix worked nicely with things on thier own (as it optimised a bit the cylinder creation, of which there are far too many....), but the complete train then broke, which I hadn't noticed as I was testing in Object Viewer as it's much easier to reload as I delete things there....
Investigating the transparencies; I think it's only actually those using color-key transparency at the minute. This has come about because of trying to get a light with a partially transparent alpha cone working properly.
TLDR:
Far too many vertices in the complete train (over 65,000), which overflowed the ushort indexer for the new renderer....
My initial fix worked nicely with things on thier own (as it optimised a bit the cylinder creation, of which there are far too many....), but the complete train then broke, which I hadn't noticed as I was testing in Object Viewer as it's much easier to reload as I delete things there....
Investigating the transparencies; I think it's only actually those using color-key transparency at the minute. This has come about because of trying to get a light with a partially transparent alpha cone working properly.
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: New renderer vs some trains
Ouch
The new renderer will definitely handle this better, but I'm not sure quite how well.
Delsin:
Try the build that'll generate in a minute. The lighting still isn't perfect between the two renderers, but this should be closer again, without the wretched fringing.....
The new renderer will definitely handle this better, but I'm not sure quite how well.
Delsin:
Try the build that'll generate in a minute. The lighting still isn't perfect between the two renderers, but this should be closer again, without the wretched fringing.....
Re: New renderer vs some trains
...and there are still people who say I overdetail my models this looks awesome and this level of detail might find its use in bve someday.
As for the build - slowly getting there. No triangles anymore, but the train model (using what I originally provided as an example) looks visibly lighter - I compare with how it looks like with the old renderer - and semi-transparent faces are broken (depends, either more opaque than needed, or gone completely). Screenshots incoming.
As for the build - slowly getting there. No triangles anymore, but the train model (using what I originally provided as an example) looks visibly lighter - I compare with how it looks like with the old renderer - and semi-transparent faces are broken (depends, either more opaque than needed, or gone completely). Screenshots incoming.
Delsin- Posts : 313
Join date : 2016-08-20
Re: New renderer vs some trains
Goes away to repeatedly bash head on the wall....
I've removed the fringing fix, which makes the opacity etc. work OK, at the cost of the fringe.
Going to have to do some more excavation there.
The lighting calculations are still very probably bugged somewhere (new renderer is currently lighter than the old), still playing on that front.
I've removed the fringing fix, which makes the opacity etc. work OK, at the cost of the fringe.
Going to have to do some more excavation there.
The lighting calculations are still very probably bugged somewhere (new renderer is currently lighter than the old), still playing on that front.
Re: New renderer vs some trains
Delsin- Can you try the build from today please?
Might have properly fixed the fringing this time, I can't see any of the previous issues, but you'll probably find something
Lighting is still a little different, but I'm less worried about that at the minute.
Might have properly fixed the fringing this time, I can't see any of the previous issues, but you'll probably find something
Lighting is still a little different, but I'm less worried about that at the minute.
Re: New renderer vs some trains
This time it literally fixed everything
The train is still a bit brighter than it should be, but has no other issues, even glares and alphas work fine.
The train is still a bit brighter than it should be, but has no other issues, even glares and alphas work fine.
Delsin- Posts : 313
Join date : 2016-08-20
Re: New renderer vs some trains
Good
I've put out 1.7.1.5 with this and other bits in, and lighting is on my list of things to try and get sorted.
New renderer is getting better......
I've put out 1.7.1.5 with this and other bits in, and lighting is on my list of things to try and get sorted.
New renderer is getting better......
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