BVE WorldWide
Would you like to react to this message? Create an account in a few clicks or log in to continue.

object using new renderer in object viewer not blend texture correctly than using old renderer

2 posters

Go down

object using new renderer in object viewer not blend texture correctly than using old renderer Empty object using new renderer in object viewer not blend texture correctly than using old renderer

Post by ADbve Wed Jun 02, 2021 6:01 am

hello

this time when i import an object to object viewer the shading seems different, in old renderer if the mesh has round/half round shape the texture can blend so the mesh look smooth but in new renderer the texture can't blend correctly so the mesh look sharp.

object link:


Last edited by ADbve on Thu Jun 03, 2021 10:09 am; edited 1 time in total (Reason for editing : object fixed, so i remove the link)

ADbve

Posts : 72
Join date : 2020-05-14

Back to top Go down

object using new renderer in object viewer not blend texture correctly than using old renderer Empty Re: object using new renderer in object viewer not blend texture correctly than using old renderer

Post by leezer3 Wed Jun 02, 2021 6:14 pm

It's being caused by the blender exporter defining both a daytime and a night-time texture.
With the GL1.2 renderer (and the GL3.2 renderer with BVETS Hacks enabled, which is by default in the main game), this disables ambient lighting effects on the face.
https://github.com/leezer3/OpenBVE/wiki/Errata#lighting-behaviour-with-a-defined-daytime-and-nighttime-texture

If you wish to create the same effect in a current / supported manner, please set the face to emit pure white, e.g. 255,255,255

leezer3

Posts : 1955
Join date : 2011-08-23

http://www.bvecornwall.co.uk

Back to top Go down

object using new renderer in object viewer not blend texture correctly than using old renderer Empty Re: object using new renderer in object viewer not blend texture correctly than using old renderer

Post by ADbve Thu Jun 03, 2021 10:07 am

thanks leezer3 the mesh is fixed with a command you suggest to, even the texture blend correctly Razz.object using new renderer in object viewer not blend texture correctly than using old renderer Result10

ADbve

Posts : 72
Join date : 2020-05-14

Back to top Go down

object using new renderer in object viewer not blend texture correctly than using old renderer Empty Re: object using new renderer in object viewer not blend texture correctly than using old renderer

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum