object using new renderer in object viewer not blend texture correctly than using old renderer
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object using new renderer in object viewer not blend texture correctly than using old renderer
hello
this time when i import an object to object viewer the shading seems different, in old renderer if the mesh has round/half round shape the texture can blend so the mesh look smooth but in new renderer the texture can't blend correctly so the mesh look sharp.
object link:
this time when i import an object to object viewer the shading seems different, in old renderer if the mesh has round/half round shape the texture can blend so the mesh look smooth but in new renderer the texture can't blend correctly so the mesh look sharp.
object link:
Last edited by ADbve on Thu Jun 03, 2021 10:09 am; edited 1 time in total (Reason for editing : object fixed, so i remove the link)
ADbve- Posts : 72
Join date : 2020-05-14
Re: object using new renderer in object viewer not blend texture correctly than using old renderer
It's being caused by the blender exporter defining both a daytime and a night-time texture.
With the GL1.2 renderer (and the GL3.2 renderer with BVETS Hacks enabled, which is by default in the main game), this disables ambient lighting effects on the face.
https://github.com/leezer3/OpenBVE/wiki/Errata#lighting-behaviour-with-a-defined-daytime-and-nighttime-texture
If you wish to create the same effect in a current / supported manner, please set the face to emit pure white, e.g. 255,255,255
With the GL1.2 renderer (and the GL3.2 renderer with BVETS Hacks enabled, which is by default in the main game), this disables ambient lighting effects on the face.
https://github.com/leezer3/OpenBVE/wiki/Errata#lighting-behaviour-with-a-defined-daytime-and-nighttime-texture
If you wish to create the same effect in a current / supported manner, please set the face to emit pure white, e.g. 255,255,255
ADbve- Posts : 72
Join date : 2020-05-14
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