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OpenBVE 1.4.3

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Stevegr
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OpenBVE 1.4.3 Empty OpenBVE 1.4.3

Post by phontanka Mon Oct 07, 2013 6:29 pm

It is certainly not my role to announce this, however as I see there have been no mentioning of it on this board: Odakyufan has released OpenBVE 1.4.3.

I want to thank him and anyone else involved for this release!
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Post by Quork Mon Oct 07, 2013 8:02 pm

Obviously it's my turn to apologise - against any of my presumptions and conclusions, Odakyufan did release a bugfix. Seems I did him wrong.
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Post by graymac Mon Oct 07, 2013 9:30 pm

OpenBVE 1.4.3 2ac4

Tried two celtic routes - at first I was dismayed at the default rendering, it seemed all wrong. Then I remembered - set the interpolation properly, as I did with previous versions. See the above option window for what works for me 
Now that's done everything looks good and works well. Well done and thanks  Jens for the update.
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Post by hasnotif Wed Oct 09, 2013 9:13 am

Thanks for the update! Very Happy

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Post by buckysam Mon Oct 14, 2013 5:54 pm

Cool. It's good to know he is still developing and I'm looking forward to see what he has in store for the future.

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Post by liquid_ Wed Oct 16, 2013 11:59 am

The new version does not run for me, does not show a window. Could somebody suggest a solution? 1.4.2 runs without a problem.

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Post by buckysam Wed Oct 16, 2013 3:32 pm

liquid_ wrote:The new version does not run for me, does not show a window. Could somebody suggest a solution? 1.4.2 runs without a problem.
Are you on windows vista or 7? If you are, be sure you're running as administrator. I don't know if this actually does anything, but I've gotten into the habit of running most programs on 7 as admin, just to keep anything errors from occurring. Also try running in windows XP SP3 compatibility mode.

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Post by Stevegr Wed Oct 16, 2013 9:14 pm

I don't know what OS your computer is using, but the problems posted elsewhere on this thread don't actually exist.

There's normally two reasons why a copy of Open Bve does not work.

You have not followed the instructions to download it and what else it needs to work or where you have put what else it needs.

Although there is another one, the oalinst file in the Open Bve folder, that sometimes needs to be opened and run.

I still use the last 1.2 version, on my computer.

Anything I run, has translucent edges to the textures in any version of 1.4 and Michelle altered the sound config in 1.4 and that means nothing on Bve4Trains actually sounds as I intended!

I would only recommend using a 1.4 version if it makes trains that you can not run before work on your computer.

But the way Open Bve works in all Windows OS, is exactly the same.

I can't comment on Windows 8 or is it  7 with a touch screen bit added?

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Post by Quork Wed Oct 16, 2013 10:37 pm

Windows 8 is vastly different to 7 for all I know.

I don't know what you did wrong to produce the implausible behaviour you describe; or to use your post's logic: I don't have that problem, so it doesn't exist, must be something you did.

About the sound behaviour - it only affects greater distances, I didn't find any noticeable change to how the cab itself sounds.
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Post by Dexter Thu Oct 17, 2013 10:43 am

I have also noticed a change in long-distance sounds...
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Post by Quork Thu Oct 17, 2013 3:42 pm

Yes, as I said; she changed the behaviour for greater distances. The (in my musical ears well achieved) aim was to create a sound behaviour mimicking the real life sound perception. Roughly said the sounds from greater distance are tuned up in volume till a specific volume level is reached, averting the unrealistic absolute silence occuring in the old sound system especially on older routes with very few "stationary" sounds. Just go along a railway line from urban to rural space; you'll notice the distance from which you hear a e.g. railway crossing varies greatly, as the ear's sensitivity (or anatomically more correct, the brain's listening centre's sensitivity) adapts to the general level of sound and noise around you. And that's exactly what Michelle's novelisation achieves. The old model was physically more correct; but it didn't feel right, as computer speakers of course don't even get anywhere near the dynamics of real life, prohibiting the brain from adjusting to the general volume as it would in real life.
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Post by cris_smith14 Sat Dec 21, 2013 11:57 am

So is this latest version better than the one i am currently using could anyone shed any light on this please.

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Post by VishnuB Mon Dec 30, 2013 12:27 pm

Does anyone have openBVE 1.4.3 for Mac? Odakyufan's site is down, sadly
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Post by leezer3 Mon Dec 30, 2013 12:51 pm

http://www.bvecornwall.co.uk/downloads/external/OpenBVE.7z

If you've got a previous version installed, just extract over the top. If not:
Download the appropriate SDL 1.2 DMG from here & install:
http://libsdl.org/download-1.2.php

Download the OpenAL DMG from here & install:
http://connect.creativelabs.com/openal/Downloads/OpenAL_Installer_OSX.dmg

Download the latest Mono version from here & install:
http://www.go-mono.com/mono-downloads/download.html

Finally, open a terminal at your OpenBVE location & run:
mono OpenBVE.exe

Cheers

Chris Lees

http://www.bvecornwall.co.uk

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Post by VishnuB Mon Dec 30, 2013 11:33 pm

thanks Chris, odakyufan's site is back online. Turns out the precompiled Mac version I was looking for was made by a different guy, so I'll go find him and tell him to update to 1.4.3
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Post by leezer3 Mon Dec 30, 2013 11:35 pm

Yep, that's 1.4.3.
I don't believe that a DMG or app bundle was ever officially offered, but they're not hard to create.

When I've got some free time I'll look at running one up (I'll need to see if I can get access to a current Intel Mac). Instructions here if you're reasonably conversant with the terminal:
http://mjhutchinson.com/journal/2010/01/24/creating_mac_app_bundle_for_gtk_app

Cheers

Chris Lees

http://www.bvecornwall.co.uk

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Post by VishnuB Tue Dec 31, 2013 12:45 pm

thanks again, our friends at openBVE NYC are also working on creating an updated Mac app, and if you will be getting to it too, I think I'd best not join, especial considering my lack of familiarity with Terminal.

Cheers, and if you manage to create an updated DMG, do let us know
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