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32-bit Openbve can't be run

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32-bit Openbve can't be run Empty 32-bit Openbve can't be run

Post by Delsin Wed Sep 29, 2021 11:11 pm

OpenBve-32.exe can't load routes and trains due to the "Unable to load the required plugins- Please reinstall OpenBVE" error, happens on both latest nightly builds and 1.8.1.0
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Post by leezer3 Fri Oct 01, 2021 1:44 pm

Both work perfectly here (Windows 10)

I'll try the laptop later (Windows 7), but it looks to me as if something's funny at your end. No immediate ideas unfortunately,

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Post by Delsin Fri Oct 01, 2021 10:45 pm

I'm running Win 8.1 and I've had some other oddities here too. The BVE5 motor sound plugin always fails to load while being configured properly, I've askd the devs about that and they have no idea, hinting at something else again. Tho they all have Win 10 so can be something Windows version related scratch
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Post by Dexter Sat Oct 02, 2021 7:09 am

From my own experience - Windows 8.0 and 8.1 are both very "special".  Laughing Laughing
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Post by Delsin Sat Oct 02, 2021 1:52 pm

It's been a downward spiral since 8 honestly Smile

Does running 64-bit vs 32-bit OpenBve.exe affect plugins in any way? I know there's a separate 32-bit .exe for plugins on 64-bit version, but there still can be something different users can't see
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Post by leezer3 Sat Oct 02, 2021 6:08 pm

It *shouldn't*.....

If the plugin is doing something ridiculously obscure, then its a possibility, as they're no longer in the same application, but after finding the initial issues as far as I'm aware it should be OK.

Best guess is that it's likely to be .Net version related somehow, but I still can't reproduce.
Only other real thought is that with shared plugins, it might not like multiple copies running at once, so I would check for open viewers etc. just in case. Should work, but it obviously isn't:(

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Post by Delsin Sat Oct 02, 2021 8:26 pm

I'll just ask what .Net version they built it for, had no viewers open when I tested it
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Post by leezer3 Sun Oct 03, 2021 5:26 pm

Can't reproduce on 7 either, or on an (awful) Win 10 tablet.
Found an unrelated bug where the thing could crash unexpectedly if the GL driver reported features it didn't actually support, but that's about it.

.Net wise, it's built to target 4.6.1 (although the build workers use Mono)

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