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High Speed 2 Development

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Dexter
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Post by wheeltapper Fri Aug 26, 2011 7:10 pm

The two-track tunnel walls in the Ballyfeckin route are indexed as .dike objects to save putting in freeobjs every 25m. If they are suitable for your route you could use them as they are, or modify them if needed (not sure what height you need for OHLE) as graymac allows that to happen Wink

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Post by kwijiboenator Fri Aug 26, 2011 11:16 pm

I'll check that all out!

Here's a screen shot of the first object which will appear in the finished route - everything else you can see in this preview is from Dennis Lance's tutorial at this stage!

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I've low layed out the route - it just needs to now run under the cities, to be accompanied by the semi-underground stations, yet to be designed - but I have some good rough ideas for these, based upon TGV stations - such as the one at Lille, near the French/Brussels border.
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Post by Dexter Sat Aug 27, 2011 8:52 am

A large platform, isn't it? Very Happy Based on that, I expect some heavy operation on that route!
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Post by kwijiboenator Sat Aug 27, 2011 1:39 pm

Like I said - there's a lot to do with it at this point! I've yet to add the escalators - up for the underground stations - down to the subways for stations which are above ground - for partially above ground stations, such as Leicester and possibly Northampton, it could go either way - as I doubt we'll be wanting a foot crossing with non-stopping trains passing through the station at between 140-160mph!

The idea however, is that most of the station platforms will be islands, on two loop tracks around them - on both the UP and DOWN platforms, with the mainline running through the middle of the stations for trains which aren't stopping there.


Last edited by kwijiboenator on Tue Sep 13, 2011 9:18 pm; edited 1 time in total
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Post by SnowHill150001 Fri Sep 02, 2011 11:50 am

This is a great idea Kwijiboenator! Looking forward to driving this. Good work!

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Post by kwijiboenator Sat Sep 03, 2011 4:48 pm

Once it's got more scenery, it will look amazing.
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Post by kwijiboenator Sat Sep 03, 2011 7:32 pm

After further studying Leicester, I've decided that the HS2 station, will consist of a platform built where the current goods yard is at the current station.

HS2 goes underground as it approaches Leicester, then rises up - then, around 160 metres South of the station - the tunnel pops out from the embankment, and then follows the current MML on the right side, around a corner, under a bridge, and into the station.

I imagine that there would be pillars at the end of the tunnel, before the exit mouth, and turn into the station.

I'm going to need objects for Leicester Station, so if anybody is able to help me with objects for Leicester station, that would be handy. If not, then I'll simply stick a screen up - but it would be nice to come to a standstill, with an EMT Meridian or the like, standing at the adjacent platform.

To be honest, it would be nice if anybody living close to/travels to Leicester on a more regular basis than yours truly would able to code the entire structure. Send me a PM if you're interested.

I also need people to help construct the generic embankments and tunnels - so if this is your field - then again, please send me a PM expressing your interest.

Luton Airport and Northampton are going to be stations built entirely to my own specifications, so I'm not as worried about these stations - but if anybody has any objects, or photographs for objects, they will be put to good use!
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Post by kwijiboenator Tue Sep 13, 2011 9:42 pm

I've spent the last few days making a number of alterations - tunnels have now been added - although at this stage the caverns around Luton Airport and Northampton Stations aren't particularly realistic; so my next step will be to sort out the mouth to the tunnel walls.

I also still need to add the loop from the mainline, leading to the two tracks around all of the platforms, (both up and down) at LA and Northampton - all trains are either going to passing through at around 75mph, or stopping at Leicester, as the station is going to be situated where the actual goods yard/stabling yard is in reality.

So after the tunnel mouths, I'm turning my attention to the walls and pantograph system. Next I'll be installing the ATC, and from there onwards, it's all going to be about the objects - platform furniture, buildings and trees.

I'm happy with how far this has come along, even though there's still around 4/5 months worth of work to complete yet, if I keep working to the current pace.
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Post by mrknowitall Tue Sep 13, 2011 11:01 pm

I may have a few rolling stock to go for the route, but until I can confirm a good cab theirs no Point. It's looking great Smile
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Post by kieranharvey Wed Sep 14, 2011 9:52 pm

is someone created a eurostar ? i might take up train building lol it hard tho any guides and stuff?

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Post by Guest Wed Sep 14, 2011 9:59 pm

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Last edited by lonelyinardwick on Wed May 13, 2020 5:23 am; edited 1 time in total

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Post by kieranharvey Wed Sep 14, 2011 10:03 pm

Is there any good train building guides ?

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Post by Guest Wed Sep 14, 2011 10:05 pm

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Post by graymac Thu Sep 15, 2011 11:03 am

Perhaps this need to go where it can be easily found, as I am getting tired of repeating it on various places about every fortnight or so:

Construction of ALL items for Open BVE:
http://trainsimframework.org/develop/index.html

Train Building (BVE4, also mostly applies to Open BVE):
http://www.roman-road.co.uk/temp/tutorial/index.html

Objects:
http://www.eezypeazy.co.uk/
(Look for Luigi Cartello's Guide, also Denis Lance's Route Tutorial is there plus other utilities)
http://www.iwrsim.graymacimage.com/downloads/eejitsguides.zip

Some of this material was written for BVE 4, but the principles still apply and you will do yourself a favour by learning it. It hasn't done me much harm!
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Post by kwijiboenator Fri Sep 16, 2011 1:55 pm

kieranharvey wrote:is someone created a eurostar ? i might take up train building lol it hard tho any guides and stuff?

There is a 373 cab out there - originally for BVE 4 - you might be able to use that? It would take some googling.

There is also an AGV, which again, takes some googling to find.

It would be nice to have some Shinkansen trains to go with this - and there already exists a few cabs out there. But my advice is to take the designs already developed in the real world, and evolve them. You don't have to follow convention to achieve this - it just has to have some ties to reality in terms of operational cost and practicality.
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Post by kwijiboenator Sun Oct 30, 2011 11:01 pm

Sorry I've not been around much - I've been VERY busy with business dealings at recently, so I've not had much time to develop HS2.

The next part I'm probably going to be working on will be some of the trackside objects, and potentially some of the stations - hopefully I'll be getting some free(ish) weekends soon where developing is going to be feasible, but ho hum.

NorthernLine from the OpenBVE forums is continuing to develop St.Pancras - I've not seen any screen shots yet - but good work takes time. A friend of his is also onboard the project now, developing the area around St.Pancras.
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Post by Dexter Mon Oct 31, 2011 10:12 am

No need to apologize, I guess we all have our duties. What is the most important thing - we know you are still around and active. cheers
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Post by kwijiboenator Tue Nov 01, 2011 12:44 am

I was apologizing more for the lack of communication, than developing.
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Post by kwijiboenator Mon Jan 02, 2012 11:07 pm

I've spent some time testing out the trees I've put together for the route. The trees are my objects constructed using Derryck's 3DTree program.

The tunnel and embankment textures are by Dennis Lance - and the track in the grey belongs to Dennis Lance, with the track in the brighter sunlight by graymac - the latter we're using to test out lighting, although I'm considering as the track from this point up until Luton Airport station is going to be on a raised guideway, the finished thing is likely to be a trackbed similar to that found on the Tohoku Shinkansen - with pits between the rails.


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This wooded area occurs after the first tunnel - around 3900 metres into the route from St.Pancras, more or less the area just North of London, where HS2 climbs out of one long tunnel running under most of North London - an area which I identified via google maps, which appears in the real world to be a wooded area with a lake.

Obviously as you can see from these screenshots, we're still working on a pantograph system - which is likely to be based solely upon that used on the current HS1/CTRL. We've also yet to craft the wall object for the side of the track on the elevated trackbeds I mentioned earlier which this section is just approaching.

It's steady progress, but it's starting to take shape now! I'm going to have a little time on my hand in the new year between projects, which I'm going to use to drive the progress of the project forwards.
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Post by Egg Tue Jan 03, 2012 11:54 am

Looks very good!
Though I think that some of the trees have too much transparency. In the bottom of your three images, look at the tall tree on the left (a Lombardy Poplar?) The sky is showing right through the centre of the tree. Digital moths?

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Post by graymac Tue Jan 03, 2012 1:01 pm

Lot of mangy poplar disease round Potters Bar lately. Brought in by EU regulations, innit!
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Post by mrknowitall Tue Jan 03, 2012 3:33 pm

This work that im about to post is not all mine, im only changing the colors etc... but is by another author. who gave me, and the group of HS2 developers permission to use these items. just though you may wish to see too Smile

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Post by graymac Tue Jan 03, 2012 4:14 pm

Just a thought, do the tracks need to be further apart with high speed working?? I wonder if some of the clearances should be greater.
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Post by Dexter Tue Jan 03, 2012 8:46 pm

graymac wrote:Just a thought, do the tracks need to be further apart with high speed working?? I wonder if some of the clearances should be greater.

Considering our Czech rules, the distance of the rail axis IS dependent on the maximum allowed speed on the track. Up to 70 kph the distance is min 3.8 meters, 70-100 is 4.2 meters and above 100 is 4.5 meters. So I read somewhere. Smile

The reason is obvious; it is to avoid air pressure shocks when two trains heading in opposite direction are passing each other. There is a risk of derailing (as the airflow throws both of the trains aside) and also danger of some curious heads in windows being struck hard. Smile
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Post by graymac Tue Jan 03, 2012 9:01 pm

That tunnel will need remodelling then. More work, guys!!
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