High Speed 2 Development
+7
Dexter
wheeltapper
kieranharvey
joeyfjj
pedned
mrknowitall
kwijiboenator
11 posters
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Re: High Speed 2 Development
The two-track tunnel walls in the Ballyfeckin route are indexed as .dike objects to save putting in freeobjs every 25m. If they are suitable for your route you could use them as they are, or modify them if needed (not sure what height you need for OHLE) as graymac allows that to happen
wheeltapper- Posts : 72
Join date : 2011-07-12
Re: High Speed 2 Development
I'll check that all out!
Here's a screen shot of the first object which will appear in the finished route - everything else you can see in this preview is from Dennis Lance's tutorial at this stage!
I've low layed out the route - it just needs to now run under the cities, to be accompanied by the semi-underground stations, yet to be designed - but I have some good rough ideas for these, based upon TGV stations - such as the one at Lille, near the French/Brussels border.
Here's a screen shot of the first object which will appear in the finished route - everything else you can see in this preview is from Dennis Lance's tutorial at this stage!
I've low layed out the route - it just needs to now run under the cities, to be accompanied by the semi-underground stations, yet to be designed - but I have some good rough ideas for these, based upon TGV stations - such as the one at Lille, near the French/Brussels border.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
A large platform, isn't it? Based on that, I expect some heavy operation on that route!
Re: High Speed 2 Development
Like I said - there's a lot to do with it at this point! I've yet to add the escalators - up for the underground stations - down to the subways for stations which are above ground - for partially above ground stations, such as Leicester and possibly Northampton, it could go either way - as I doubt we'll be wanting a foot crossing with non-stopping trains passing through the station at between 140-160mph!
The idea however, is that most of the station platforms will be islands, on two loop tracks around them - on both the UP and DOWN platforms, with the mainline running through the middle of the stations for trains which aren't stopping there.
The idea however, is that most of the station platforms will be islands, on two loop tracks around them - on both the UP and DOWN platforms, with the mainline running through the middle of the stations for trains which aren't stopping there.
Last edited by kwijiboenator on Tue Sep 13, 2011 9:18 pm; edited 1 time in total
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
This is a great idea Kwijiboenator! Looking forward to driving this. Good work!
SnowHill150001- Posts : 30
Join date : 2011-09-01
Re: High Speed 2 Development
Once it's got more scenery, it will look amazing.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
After further studying Leicester, I've decided that the HS2 station, will consist of a platform built where the current goods yard is at the current station.
HS2 goes underground as it approaches Leicester, then rises up - then, around 160 metres South of the station - the tunnel pops out from the embankment, and then follows the current MML on the right side, around a corner, under a bridge, and into the station.
I imagine that there would be pillars at the end of the tunnel, before the exit mouth, and turn into the station.
I'm going to need objects for Leicester Station, so if anybody is able to help me with objects for Leicester station, that would be handy. If not, then I'll simply stick a screen up - but it would be nice to come to a standstill, with an EMT Meridian or the like, standing at the adjacent platform.
To be honest, it would be nice if anybody living close to/travels to Leicester on a more regular basis than yours truly would able to code the entire structure. Send me a PM if you're interested.
I also need people to help construct the generic embankments and tunnels - so if this is your field - then again, please send me a PM expressing your interest.
Luton Airport and Northampton are going to be stations built entirely to my own specifications, so I'm not as worried about these stations - but if anybody has any objects, or photographs for objects, they will be put to good use!
HS2 goes underground as it approaches Leicester, then rises up - then, around 160 metres South of the station - the tunnel pops out from the embankment, and then follows the current MML on the right side, around a corner, under a bridge, and into the station.
I imagine that there would be pillars at the end of the tunnel, before the exit mouth, and turn into the station.
I'm going to need objects for Leicester Station, so if anybody is able to help me with objects for Leicester station, that would be handy. If not, then I'll simply stick a screen up - but it would be nice to come to a standstill, with an EMT Meridian or the like, standing at the adjacent platform.
To be honest, it would be nice if anybody living close to/travels to Leicester on a more regular basis than yours truly would able to code the entire structure. Send me a PM if you're interested.
I also need people to help construct the generic embankments and tunnels - so if this is your field - then again, please send me a PM expressing your interest.
Luton Airport and Northampton are going to be stations built entirely to my own specifications, so I'm not as worried about these stations - but if anybody has any objects, or photographs for objects, they will be put to good use!
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
I've spent the last few days making a number of alterations - tunnels have now been added - although at this stage the caverns around Luton Airport and Northampton Stations aren't particularly realistic; so my next step will be to sort out the mouth to the tunnel walls.
I also still need to add the loop from the mainline, leading to the two tracks around all of the platforms, (both up and down) at LA and Northampton - all trains are either going to passing through at around 75mph, or stopping at Leicester, as the station is going to be situated where the actual goods yard/stabling yard is in reality.
So after the tunnel mouths, I'm turning my attention to the walls and pantograph system. Next I'll be installing the ATC, and from there onwards, it's all going to be about the objects - platform furniture, buildings and trees.
I'm happy with how far this has come along, even though there's still around 4/5 months worth of work to complete yet, if I keep working to the current pace.
I also still need to add the loop from the mainline, leading to the two tracks around all of the platforms, (both up and down) at LA and Northampton - all trains are either going to passing through at around 75mph, or stopping at Leicester, as the station is going to be situated where the actual goods yard/stabling yard is in reality.
So after the tunnel mouths, I'm turning my attention to the walls and pantograph system. Next I'll be installing the ATC, and from there onwards, it's all going to be about the objects - platform furniture, buildings and trees.
I'm happy with how far this has come along, even though there's still around 4/5 months worth of work to complete yet, if I keep working to the current pace.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
I may have a few rolling stock to go for the route, but until I can confirm a good cab theirs no Point. It's looking great
mrknowitall- Posts : 824
Join date : 2011-07-09
Age : 32
Location : W. Yorkshire
Re: High Speed 2 Development
is someone created a eurostar ? i might take up train building lol it hard tho any guides and stuff?
Re: High Speed 2 Development
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Last edited by lonelyinardwick on Wed May 13, 2020 5:23 am; edited 1 time in total
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Re: High Speed 2 Development
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Last edited by lonelyinardwick on Wed May 13, 2020 5:24 am; edited 1 time in total
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Re: High Speed 2 Development
Perhaps this need to go where it can be easily found, as I am getting tired of repeating it on various places about every fortnight or so:
Construction of ALL items for Open BVE:
http://trainsimframework.org/develop/index.html
Train Building (BVE4, also mostly applies to Open BVE):
http://www.roman-road.co.uk/temp/tutorial/index.html
Objects:
http://www.eezypeazy.co.uk/
(Look for Luigi Cartello's Guide, also Denis Lance's Route Tutorial is there plus other utilities)
http://www.iwrsim.graymacimage.com/downloads/eejitsguides.zip
Some of this material was written for BVE 4, but the principles still apply and you will do yourself a favour by learning it. It hasn't done me much harm!
Construction of ALL items for Open BVE:
http://trainsimframework.org/develop/index.html
Train Building (BVE4, also mostly applies to Open BVE):
http://www.roman-road.co.uk/temp/tutorial/index.html
Objects:
http://www.eezypeazy.co.uk/
(Look for Luigi Cartello's Guide, also Denis Lance's Route Tutorial is there plus other utilities)
http://www.iwrsim.graymacimage.com/downloads/eejitsguides.zip
Some of this material was written for BVE 4, but the principles still apply and you will do yourself a favour by learning it. It hasn't done me much harm!
Re: High Speed 2 Development
kieranharvey wrote:is someone created a eurostar ? i might take up train building lol it hard tho any guides and stuff?
There is a 373 cab out there - originally for BVE 4 - you might be able to use that? It would take some googling.
There is also an AGV, which again, takes some googling to find.
It would be nice to have some Shinkansen trains to go with this - and there already exists a few cabs out there. But my advice is to take the designs already developed in the real world, and evolve them. You don't have to follow convention to achieve this - it just has to have some ties to reality in terms of operational cost and practicality.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
Sorry I've not been around much - I've been VERY busy with business dealings at recently, so I've not had much time to develop HS2.
The next part I'm probably going to be working on will be some of the trackside objects, and potentially some of the stations - hopefully I'll be getting some free(ish) weekends soon where developing is going to be feasible, but ho hum.
NorthernLine from the OpenBVE forums is continuing to develop St.Pancras - I've not seen any screen shots yet - but good work takes time. A friend of his is also onboard the project now, developing the area around St.Pancras.
The next part I'm probably going to be working on will be some of the trackside objects, and potentially some of the stations - hopefully I'll be getting some free(ish) weekends soon where developing is going to be feasible, but ho hum.
NorthernLine from the OpenBVE forums is continuing to develop St.Pancras - I've not seen any screen shots yet - but good work takes time. A friend of his is also onboard the project now, developing the area around St.Pancras.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
No need to apologize, I guess we all have our duties. What is the most important thing - we know you are still around and active.
Re: High Speed 2 Development
I was apologizing more for the lack of communication, than developing.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
I've spent some time testing out the trees I've put together for the route. The trees are my objects constructed using Derryck's 3DTree program.
The tunnel and embankment textures are by Dennis Lance - and the track in the grey belongs to Dennis Lance, with the track in the brighter sunlight by graymac - the latter we're using to test out lighting, although I'm considering as the track from this point up until Luton Airport station is going to be on a raised guideway, the finished thing is likely to be a trackbed similar to that found on the Tohoku Shinkansen - with pits between the rails.
This wooded area occurs after the first tunnel - around 3900 metres into the route from St.Pancras, more or less the area just North of London, where HS2 climbs out of one long tunnel running under most of North London - an area which I identified via google maps, which appears in the real world to be a wooded area with a lake.
Obviously as you can see from these screenshots, we're still working on a pantograph system - which is likely to be based solely upon that used on the current HS1/CTRL. We've also yet to craft the wall object for the side of the track on the elevated trackbeds I mentioned earlier which this section is just approaching.
It's steady progress, but it's starting to take shape now! I'm going to have a little time on my hand in the new year between projects, which I'm going to use to drive the progress of the project forwards.
The tunnel and embankment textures are by Dennis Lance - and the track in the grey belongs to Dennis Lance, with the track in the brighter sunlight by graymac - the latter we're using to test out lighting, although I'm considering as the track from this point up until Luton Airport station is going to be on a raised guideway, the finished thing is likely to be a trackbed similar to that found on the Tohoku Shinkansen - with pits between the rails.
This wooded area occurs after the first tunnel - around 3900 metres into the route from St.Pancras, more or less the area just North of London, where HS2 climbs out of one long tunnel running under most of North London - an area which I identified via google maps, which appears in the real world to be a wooded area with a lake.
Obviously as you can see from these screenshots, we're still working on a pantograph system - which is likely to be based solely upon that used on the current HS1/CTRL. We've also yet to craft the wall object for the side of the track on the elevated trackbeds I mentioned earlier which this section is just approaching.
It's steady progress, but it's starting to take shape now! I'm going to have a little time on my hand in the new year between projects, which I'm going to use to drive the progress of the project forwards.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
Looks very good!
Though I think that some of the trees have too much transparency. In the bottom of your three images, look at the tall tree on the left (a Lombardy Poplar?) The sky is showing right through the centre of the tree. Digital moths?
Though I think that some of the trees have too much transparency. In the bottom of your three images, look at the tall tree on the left (a Lombardy Poplar?) The sky is showing right through the centre of the tree. Digital moths?
Egg- Posts : 81
Join date : 2011-07-25
Location : Tasmania
Re: High Speed 2 Development
Lot of mangy poplar disease round Potters Bar lately. Brought in by EU regulations, innit!
OHLE
This work that im about to post is not all mine, im only changing the colors etc... but is by another author. who gave me, and the group of HS2 developers permission to use these items. just though you may wish to see too
mrknowitall- Posts : 824
Join date : 2011-07-09
Age : 32
Location : W. Yorkshire
Re: High Speed 2 Development
Just a thought, do the tracks need to be further apart with high speed working?? I wonder if some of the clearances should be greater.
Re: High Speed 2 Development
graymac wrote:Just a thought, do the tracks need to be further apart with high speed working?? I wonder if some of the clearances should be greater.
Considering our Czech rules, the distance of the rail axis IS dependent on the maximum allowed speed on the track. Up to 70 kph the distance is min 3.8 meters, 70-100 is 4.2 meters and above 100 is 4.5 meters. So I read somewhere.
The reason is obvious; it is to avoid air pressure shocks when two trains heading in opposite direction are passing each other. There is a risk of derailing (as the airflow throws both of the trains aside) and also danger of some curious heads in windows being struck hard.
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