High Speed 2 Development
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Dexter
wheeltapper
kieranharvey
joeyfjj
pedned
mrknowitall
kwijiboenator
11 posters
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Re: High Speed 2 Development
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Last edited by lonelyinardwick on Wed May 13, 2020 5:23 am; edited 1 time in total
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Re: High Speed 2 Development
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Last edited by lonelyinardwick on Wed May 13, 2020 5:24 am; edited 1 time in total
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Re: High Speed 2 Development
Perhaps this need to go where it can be easily found, as I am getting tired of repeating it on various places about every fortnight or so:
Construction of ALL items for Open BVE:
http://trainsimframework.org/develop/index.html
Train Building (BVE4, also mostly applies to Open BVE):
http://www.roman-road.co.uk/temp/tutorial/index.html
Objects:
http://www.eezypeazy.co.uk/
(Look for Luigi Cartello's Guide, also Denis Lance's Route Tutorial is there plus other utilities)
http://www.iwrsim.graymacimage.com/downloads/eejitsguides.zip
Some of this material was written for BVE 4, but the principles still apply and you will do yourself a favour by learning it. It hasn't done me much harm!
Construction of ALL items for Open BVE:
http://trainsimframework.org/develop/index.html
Train Building (BVE4, also mostly applies to Open BVE):
http://www.roman-road.co.uk/temp/tutorial/index.html
Objects:
http://www.eezypeazy.co.uk/
(Look for Luigi Cartello's Guide, also Denis Lance's Route Tutorial is there plus other utilities)
http://www.iwrsim.graymacimage.com/downloads/eejitsguides.zip
Some of this material was written for BVE 4, but the principles still apply and you will do yourself a favour by learning it. It hasn't done me much harm!
Re: High Speed 2 Development
kieranharvey wrote:is someone created a eurostar ? i might take up train building lol it hard tho any guides and stuff?
There is a 373 cab out there - originally for BVE 4 - you might be able to use that? It would take some googling.
There is also an AGV, which again, takes some googling to find.
It would be nice to have some Shinkansen trains to go with this - and there already exists a few cabs out there. But my advice is to take the designs already developed in the real world, and evolve them. You don't have to follow convention to achieve this - it just has to have some ties to reality in terms of operational cost and practicality.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
Sorry I've not been around much - I've been VERY busy with business dealings at recently, so I've not had much time to develop HS2.
The next part I'm probably going to be working on will be some of the trackside objects, and potentially some of the stations - hopefully I'll be getting some free(ish) weekends soon where developing is going to be feasible, but ho hum.
NorthernLine from the OpenBVE forums is continuing to develop St.Pancras - I've not seen any screen shots yet - but good work takes time. A friend of his is also onboard the project now, developing the area around St.Pancras.
The next part I'm probably going to be working on will be some of the trackside objects, and potentially some of the stations - hopefully I'll be getting some free(ish) weekends soon where developing is going to be feasible, but ho hum.
NorthernLine from the OpenBVE forums is continuing to develop St.Pancras - I've not seen any screen shots yet - but good work takes time. A friend of his is also onboard the project now, developing the area around St.Pancras.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
No need to apologize, I guess we all have our duties. What is the most important thing - we know you are still around and active.
Re: High Speed 2 Development
I was apologizing more for the lack of communication, than developing.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
I've spent some time testing out the trees I've put together for the route. The trees are my objects constructed using Derryck's 3DTree program.
The tunnel and embankment textures are by Dennis Lance - and the track in the grey belongs to Dennis Lance, with the track in the brighter sunlight by graymac - the latter we're using to test out lighting, although I'm considering as the track from this point up until Luton Airport station is going to be on a raised guideway, the finished thing is likely to be a trackbed similar to that found on the Tohoku Shinkansen - with pits between the rails.
This wooded area occurs after the first tunnel - around 3900 metres into the route from St.Pancras, more or less the area just North of London, where HS2 climbs out of one long tunnel running under most of North London - an area which I identified via google maps, which appears in the real world to be a wooded area with a lake.
Obviously as you can see from these screenshots, we're still working on a pantograph system - which is likely to be based solely upon that used on the current HS1/CTRL. We've also yet to craft the wall object for the side of the track on the elevated trackbeds I mentioned earlier which this section is just approaching.
It's steady progress, but it's starting to take shape now! I'm going to have a little time on my hand in the new year between projects, which I'm going to use to drive the progress of the project forwards.
The tunnel and embankment textures are by Dennis Lance - and the track in the grey belongs to Dennis Lance, with the track in the brighter sunlight by graymac - the latter we're using to test out lighting, although I'm considering as the track from this point up until Luton Airport station is going to be on a raised guideway, the finished thing is likely to be a trackbed similar to that found on the Tohoku Shinkansen - with pits between the rails.
This wooded area occurs after the first tunnel - around 3900 metres into the route from St.Pancras, more or less the area just North of London, where HS2 climbs out of one long tunnel running under most of North London - an area which I identified via google maps, which appears in the real world to be a wooded area with a lake.
Obviously as you can see from these screenshots, we're still working on a pantograph system - which is likely to be based solely upon that used on the current HS1/CTRL. We've also yet to craft the wall object for the side of the track on the elevated trackbeds I mentioned earlier which this section is just approaching.
It's steady progress, but it's starting to take shape now! I'm going to have a little time on my hand in the new year between projects, which I'm going to use to drive the progress of the project forwards.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
Looks very good!
Though I think that some of the trees have too much transparency. In the bottom of your three images, look at the tall tree on the left (a Lombardy Poplar?) The sky is showing right through the centre of the tree. Digital moths?
Though I think that some of the trees have too much transparency. In the bottom of your three images, look at the tall tree on the left (a Lombardy Poplar?) The sky is showing right through the centre of the tree. Digital moths?
Egg- Posts : 81
Join date : 2011-07-25
Location : Tasmania
Re: High Speed 2 Development
Lot of mangy poplar disease round Potters Bar lately. Brought in by EU regulations, innit!
OHLE
This work that im about to post is not all mine, im only changing the colors etc... but is by another author. who gave me, and the group of HS2 developers permission to use these items. just though you may wish to see too
mrknowitall- Posts : 824
Join date : 2011-07-09
Age : 32
Location : W. Yorkshire
Re: High Speed 2 Development
Just a thought, do the tracks need to be further apart with high speed working?? I wonder if some of the clearances should be greater.
Re: High Speed 2 Development
graymac wrote:Just a thought, do the tracks need to be further apart with high speed working?? I wonder if some of the clearances should be greater.
Considering our Czech rules, the distance of the rail axis IS dependent on the maximum allowed speed on the track. Up to 70 kph the distance is min 3.8 meters, 70-100 is 4.2 meters and above 100 is 4.5 meters. So I read somewhere.
The reason is obvious; it is to avoid air pressure shocks when two trains heading in opposite direction are passing each other. There is a risk of derailing (as the airflow throws both of the trains aside) and also danger of some curious heads in windows being struck hard.
Re: High Speed 2 Development
Those OHLE poles look like the work of Mr Cross City! AKA Mr Bowden
viccylinefan
viccylinefan
viccylinefan- Posts : 196
Join date : 2011-07-17
Age : 26
Location : London, England
Re: High Speed 2 Development
Egg wrote:Looks very good!
Though I think that some of the trees have too much transparency. In the bottom of your three images, look at the tall tree on the left (a Lombardy Poplar?) The sky is showing right through the centre of the tree. Digital moths?
Yes I went a little overboard when I when I was making these transparent in removing the light - so I will modify these a little to remove the light out of the centre - because this is the case with the other two trees I've used, repeated, and then rotated at different angles to give the impression of different trees.
With regards to the distance, this is the default distance as set out by BVE, but there is a means of shifting the track around at will, so we'll increase the gap to address the issue of air turbulence - although it is doubtful anybody would be able to stick their head out of a train on HS2 as they're all going to be automatically operated! Perhaps it might occur if there was a special run involving an IC125?
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
There's no such thing as "default spacing" between rails. All additional indexed rails must have distances defined +/- from the running rail. A 4m distance between tracks is convenient as the maths is sometimes easier for the pointwork, but any value is possible. For instance, if you had tracks on an old GWR broad gauge trackbed they would appear wider apart than the normal std. gauge.
Re: High Speed 2 Development
I found that out when Shaquille pointed out that it's all in the .railstart command.
kwijiboenator- Posts : 174
Join date : 2011-07-14
Re: High Speed 2 Development
Its not Mr B's, But thank you for the compliment.
mrknowitall- Posts : 824
Join date : 2011-07-09
Age : 32
Location : W. Yorkshire
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