Brno BVE Website
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Re: Brno BVE Website
As for the vegetation randomization, you are right, Quork. Such change (randomization implementation) would require a change on the program level; the "RND" command/parameter would have to be introduced. This would help for example with rotation etc. To be honest, I would be happy to have more tree textures, but those are hard to create. The trees usually grow in groups and you cannot really define the proper border between each other's branches and also, if you have a picture suitable for testure, it gives you hell to separate the actual texture in a way that does not ruin it. :-(
Is it just me, or is the window for message sending new?
Re: Brno BVE Website
I thought you did an update?
Yes, taht would be a program thing, alas... Though I think I might add such a functionality to my arse-forward-program; however that would mean the program would delete the single "wall" line and create a single line for every single tree, which would dramatically increase the length of the route file. I suppose most addon creators wouldn't like this at all...
Yes, taht would be a program thing, alas... Though I think I might add such a functionality to my arse-forward-program; however that would mean the program would delete the single "wall" line and create a single line for every single tree, which would dramatically increase the length of the route file. I suppose most addon creators wouldn't like this at all...
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
It kinda depends on if pluses would outnumber the minuses I guess. But! I was also thinking about a new concept - to add rotation into an .animated file, where the RND could be available if I am not mistaken. Here's the cons though:
1) If the RND is defined in an *.animated file, it will probably be calculated only once (when the route is loading) and then, whenever you put the object into a route, you get the same-looking thing again.
2) Randomizing the rotation for every single object would probably increase HW demands. Now, we have a given value that is associated with the given object. If we were to randomize things around, the number shuffling processes required for that would most probably add to CPU/GPU load.
Re: Brno BVE Website
If I remember the documentation right, the calculation would happen the moment the object comes into sight. However, to make sure, one might also try to force the calcuation to happen the moment the distance to the train falls below e.g. 2000m?
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
You are right, you can apply the calculation after certain conditions are met. That, however, puts a load on the GPU I think.
Re: Brno BVE Website
That's something to check. Surely that's no solution for all trees and bushes, but it should be good enough for special places, e.g. trees you see for a long time.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
Right, it could help for example on that sloped terrain I have presented on last screens...
Re: Brno BVE Website
Someone asked for tree textures? Here's a first batch
Transparency colour is always rgb(255,255,255).
Not the best tree textures ever seen surely, but should be good enough for most background purposes.
Transparency colour is always rgb(255,255,255).
Not the best tree textures ever seen surely, but should be good enough for most background purposes.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
Huh? They are?
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
.
Last edited by lonelyinardwick on Wed May 13, 2020 7:58 am; edited 1 time in total
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Re: Brno BVE Website
I'm pleased they please ;-)
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
Nice, downloading the trees now.
I hope you don't mind if I do some minor color adjustments...
I hope you don't mind if I do some minor color adjustments...
Re: Brno BVE Website
Nope I don't, though I hope you won't make them one colour, 'cause they're really that different. Especially the thuja, which might seem surprisingly yellowish, is really like that.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
Of course not! I am quite happy I have some diverse trees for the route!
I am mainly playing with the lightness of those trees - standing next to each other, it looks kinda wrong if one is very light and the other is almost black. :-)
I am mainly playing with the lightness of those trees - standing next to each other, it looks kinda wrong if one is very light and the other is almost black. :-)
Re: Brno BVE Website
So, I have had a look at the new textures you provided, Quork. They are nice and useful, but also a bit bigger than I would have expected... for a tree, 512x512 is fairly enough. Imagine if I put like 50 trees into any 600 meters of the route. That would be 50 x 1.6 MB... only for tress.
Re: Brno BVE Website
Why would it be 50 times 1.6MB? The software isn't that stupid to load the same texture several times, afaik. But feel free to resize the textures for use in less exposed positions. Downsizing where less is enough is always possible. Upsizing not
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
Well, I am not entirely sure how it works, but I think once you need to display let's say 50 trees, the GPU still needs to process it 50 times as they are in different positions (near x far, rotated etc.). Or am I mistaken?
I am not touching the size as that always messes up the transparent color - creates pixels or whole areas with very similar, but still different color. Rather than that, I used Photoshop and transformed the textures into 8 bits resolution. they look the same and the size is significantly smaller - the biggest tree, which had 1.6M now has 560K.
I am not touching the size as that always messes up the transparent color - creates pixels or whole areas with very similar, but still different color. Rather than that, I used Photoshop and transformed the textures into 8 bits resolution. they look the same and the size is significantly smaller - the biggest tree, which had 1.6M now has 560K.
Re: Brno BVE Website
Yeah, right, decreasing colour depth is very sensible with textures. If you have IrfanView, use the "PNGout"-plugin to save the textures. Saves you another 5% to 20%.
For resizing: Select the transparency colour, substitute it with the object's average colour (acquire it using the pipette tool). Then resize, select that substitution colour and change it back to a distinctive transparency colour. Of course this still produces a border, but it's virtually invisible.
For resizing: Select the transparency colour, substitute it with the object's average colour (acquire it using the pipette tool). Then resize, select that substitution colour and change it back to a distinctive transparency colour. Of course this still produces a border, but it's virtually invisible.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
As mentioned above, I use Adobe Photoshop. It is capable of exporting the textures in 8-bit colors, and I can use the preference "Save for web and devices", which does a progressive scan and saves another space by adjusting color palette. This might be something similar to what you are suggesting.
Re: Brno BVE Website
Nope. PNGout is doing every mathematically possible saving. Takes its time (make it maybe a minute per file for pictures the size of those textures) but is worth it. The figures mentioned above are against PS and similar programs.
Above textures as size optimised (and partially colour corrected) files:
Mind I use dithering when decreasing colour count, which pulls PNG file size partially back up again. Without dithering however it either looks worse or you need more colours, which means the same quality mostly won't be achieved with lesser file sizes.
Above textures as size optimised (and partially colour corrected) files:
Mind I use dithering when decreasing colour count, which pulls PNG file size partially back up again. Without dithering however it either looks worse or you need more colours, which means the same quality mostly won't be achieved with lesser file sizes.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 32
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Brno BVE Website
So the trees have been slightly modified and put to what I hope is a good use. That, however, is up to the others to judge. Please provide feedback on the following screenshots. Enlarge for full resolution.
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