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Brno BVE Website

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BillEWS
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Post by graymac Thu Mar 07, 2013 6:41 pm

What will your wife say.?

I imagine something approximating to, "Hand over the money" lol!
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Post by johnsinden Thu Mar 07, 2013 7:59 pm

Then she's a lady who has definitely got her priorities right.....!
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Post by Dexter Fri Mar 08, 2013 3:54 am

I'd love to have such house, John, but it would have to have a stable for at least one horse. Very Happy

Anyways, tonight, I have done a bit of photoshopping on the tunnels. The former textures were hand drawn and in *.bmp format, so I thought it is about time to upgrade them with something proper. Smile In the next release, I will also apply .brightness command for tunnels on my route - and I might try to apply .fog as well. I really like these things in Graymac's routes and it adds somewhat more realism into the route, so why not? Smile The result of my attempts on tunnel upgrade is shown below (HQ) screens will be available on my website later,. I am still using the same mesh - I am proud to say it was created around 2007 (hence the year on the tunnel portal) and it is still good enough! Very Happy

Comments / suggestions appreciated! Smile
Brno BVE Website - Page 7 Tunnel10

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Post by Dexter Mon Mar 11, 2013 7:27 am

Some more progress has been done. Firstly, let me say I finally learned how to make Photoshop do what I want and (surprise surprise), the results seem visually OK. The first outcome will be a fotball training pitch - it is almost complete.
Pic 1: Changing rooms and benches
Pic 2: Net with fencing to keep the ball close to the pitch (specially talented guys need this, trust me. Laughing)
Pic 3: Some HQ fencing.
Pic 4: Water collector on the side of the pitch.

As always, any opinion is welcome. Smile

Brno BVE Website - Page 7 Pitch010

Brno BVE Website - Page 7 Pitch011

Brno BVE Website - Page 7 Pitch013

Brno BVE Website - Page 7 Pitch015
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Post by Dexter Wed Mar 20, 2013 8:34 am

Last update on the route. I managed to modify the bench on the training pitch, as the previous one looked a bit odd.
Brno BVE Website - Page 7 Bench10


I would also like to say that due to lack of feedback, I might be quitting on further development in the future. You know, this stuff is being created to bring happiness to myself and other people, who might eventually use it. From the lack of feedback I assume nobody really cares and due to that this is just turning into a waste of my time.
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Post by Stephen Cross Wed Mar 20, 2013 9:26 am

Hi Dexter,

I look at the work produce by others including yourself and I cannot even hope to get near the quality of the objects you guys create.

My forte is trackwork and hopefully making the lines flow. I see lots of objects out there that I would gladly include in routes I hope to produce in the future.

So don't give up, as you are one of the few that are producing anything for BVE / OpenBVE today. Lots of talk going on, though it has been a bit quiet of late but little on the way of quality products.

Bye for now,

Stephen.
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Post by graymac Wed Mar 20, 2013 9:46 am

Don't despair, there's not much activity on any of the boards right now. None of us are inundated with comments, it's normal.

Nice detailing, by the way! My efforts in the football department amounted to a pair of goalposts Rolling Eyes Then again, I'm no sports fan!
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Post by Quork Wed Mar 20, 2013 10:50 am

No, you shouldn't definitely quit! Feedback is rare, that's true, but, just like Graymac says, I can't really see much feedback anywhere to any project. You can still be sure your route is appreciated by everyone! I'll also be happy to download and run it as soon as I have my new PC up and running (only missing a desk, a monitor and a keyboard...).

Don't despair =)
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Post by Dexter Mon Mar 25, 2013 10:37 pm

I do not despair, I am just having a realistic view of the situation... It was fun when I had guys telling me what to look into etc., but now it is like you create something and there is no response to it at all. So, is it good, or bad? Does anyone care? If so, why is there nothing said? The humankind needs motivation to do stuff. And spending hours with creating something and having no feedback (even a negative one is a sign someone actually took a look) just doesn't feel like fulfilling this criterion.
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Post by graymac Tue Mar 26, 2013 9:29 pm

OK, here's the "Philosophy Corner" . . . .

It's usually necessary to have a reason to spend what amounts to a lot of time and effort on any sort of project or pastime. Frequently we find that the prime reason is the pleasure and/or enjoyment which results from the completion of the task. This requires no feedback or involvement of other parties (at least at a basic level) as the participant is working for his or her self satisfaction.

Once the need is felt to require comments, justification, appreciation or condemnation (the whole range) in order to make the task fulfilling then it is time to ask whether you have, in reality, better things to do with your time. It's a bridge to be crossed and once over that bridge the whole thing looks very different. If your expectations are not met then you will not be content as you might have been in the past.

You're asking the right questions, however only you can find the answers in your own mind. Plus, your life priorities are certainly different than they were a year ago, which matters greatly. That's your call too!

Never gets easier, does it?
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Post by rick1984 Fri Mar 29, 2013 12:11 am

i took BVE off my computer a while back to clear space but i still come back to have a look regularly and your route is something i'd love to have but my computer won't let me. (budget option, 5 years old, full of crap, only 1/2 gig ram).

it's only this, graymac, NWM, plus a couple of others that keep me interested.

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Post by Dexter Thu Apr 18, 2013 2:08 pm

I have managed to improve the riverflow animation... the colors are a it weird after uploading to YouTube... scratch
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Post by graymac Thu Apr 18, 2013 2:50 pm

The water looks wet enough LOL - YouTube video compression will probably f*** the colors up. The game screen may be as good as 16 bits per color but the movie won't be, unless you go for enormous HD files, which which are too big to mess with.
Have you tried using heavily optimised pngs with reduced colors* in the object files? As well as reducing file size it sometimes adds texture and may even give a stronger impression of movement.

*similar to using "index color" in bmps
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Post by Dexter Thu Apr 18, 2013 3:33 pm

they in fact are *.png textures, Gray. No alpha channel, though. That would mess the animation up...
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Post by graymac Thu Apr 18, 2013 3:56 pm

Yes, but pngs can have reduced color depth, even more so if there's no alpha channel, it can significantly reduce the file sizes thereby improving efficiency. A good pic editor will allow you to optimise to balance pic quality with smallest file size.
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Post by Dexter Thu Apr 18, 2013 4:10 pm

I know, I am using Photoshop CS3. Even though I have to be honest here, I do not reduce the color depth. Come to think of it, it could help save some space, but is it worth the quality costs?
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Post by graymac Thu Apr 18, 2013 4:30 pm

it could help save some space, but is it worth the quality costs?

This is where a deal of judgement and wisdom comes into the job. You need to try reducing the image resolution/bit depth and see the result. Will a 256 x 256 texture look OK instead of a 512 x 512? Or even smaller?? Must i use 24bit? Or will lesser quality look OK??
If its a "close up" object it probably needs the extra res/bit depth. But a lot of stuff you can get away with amazingly poor textures and it still looks good playing on screen. Objects further away from the track can be surprisingly crap and STILL work!

Very Happy Please, don't ask me how I know

As for "quality costs" - I don't hear too many folks kvetching about the stuff I've done, but IF some of my files were bigger, better and SLOWER - then I am sure I would hear about it quickly enough!!
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Post by Quork Thu Apr 18, 2013 6:13 pm

*g* Yepp, people often forget, how small objects can be on a computer screen. Many of the objects don't get bigger than e.g. 16px in height.
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Post by Quork Thu May 30, 2013 11:57 pm

So, finally, after years, I'm able to drive your route at last, having a desktop-PC now. In FullHD on a 19" display I can, at last, really appreciate your work. Really great route!!!
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Post by Dexter Sun Jun 02, 2013 11:38 am

Thank you, Quork, that's very nice to hear. Smile Can you please provide some basic details? What is your CPU, RAM, graphic and what figures of fps have you experienced? I am trying to make an assumption on HW requirements... by the way, the signaliyation system looks to be complete, so in the next release, you will finally have to watch out, if the aspect really shows green as before... Very Happy
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Post by Quork Sun Jun 02, 2013 8:42 pm

1.5GB RAM (will become more), GeForce 210 graphics, 2.4GHz Pentium 4 CPU. At 1000m sight I was getting something around an average of something about 40 FPS. I'll have a better look tonight, I didn't watch FPS closely, I was just happy it was going fluently =)
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Post by Dexter Fri Jun 07, 2013 3:51 am

Hello everyone,

I have managed to take two new snapshots from my route. You can see the pictures below, but I would also like you to pay a visit to my webpage, as there is some more information provided.

Thank you.


Brno BVE Website - Page 7 Pitch

Brno BVE Website - Page 7 Pitch02
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Post by Dexter Sat Jun 08, 2013 3:38 am

Brno BVE Website - Page 7 Valley01Brno BVE Website - Page 7 Poolside

Two more screens available now - comments and suggestions will be appreciated! Smile
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Post by Quork Sat Jun 08, 2013 7:18 am

The inner walls of the swimming pool could need some toning. I'd suggest something along those lines:
- part above the water line at 100% of current light
- sharp-edged change to 90% of current light at water line
- gradient from 90% at water line to 60% or 50% at the bottom.
Would add depth to the water.

And your tree- and bushwork shows how much OpenBVE is missing a position randomisation for periodic objects (wall etc.). If the trees and bushes didn't stand that regularily it would add to realism very much. In older routes it doesn't matter that much, but in modern high-end products like Brno, St. Julien or CTS routes it often is the only remaining thing to instantly destroy the illusion of a photograph. But there's nothing you could do about that, I fear, as positioning the trees one by one by hand isn't an option for sure...
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Post by alex_farlie Sat Jun 08, 2013 5:32 pm

graymac wrote:
it could help save some space, but is it worth the quality costs?

If its a "close up" object it probably needs the extra res/bit depth. But a lot of stuff you can get away with amazingly poor textures and it still looks good playing on screen. Objects further away from the track can be surprisingly crap and STILL work!

Some rendering engines, have an LOD option, meaning you can set a tolerance for how detailed things are at certain distances..

To add LOD detailing in OpenBVE would need an engine tweak...

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