West Horton Trams
+7
busheyheath
Dexter
Wakim2005
mrknowitall
graymac
Northern Line
Tstageman
11 posters
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Re: West Horton Trams
A bit more development of the first of 3 canal areas on the route, just before The Mayburys tram stop. This is where the tram first crosses the canal, obviously this is a WIP including a new bridge which I've spent the last 3 days building! None of this transparent texture stuff, all done using vertex faces etc.
Any comments please
Regards
Tom
Any comments please
Regards
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: West Horton Trams
Yes there will be some, as obviously there will be for the rest of the canal area, I wanted to get the construction sorted first and in place then I can build up a library of textures.
If anyone has any steel girder textures that I could use, they would be much appreciated.
Tom
If anyone has any steel girder textures that I could use, they would be much appreciated.
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: West Horton Trams
Looking promising. Good rails on the bridge!
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: West Horton Trams
I have a wee problem that I wonder if anyone can help with. I have made up a train.dat for my first Horton Tram, but it seems to go a bit nose heavy when braking and aims for taking off when you accelerate hard, how can I alter this? I can't add too much weight to it as it just slips the wheels.
Thanks
Tom
Thanks
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: West Horton Trams
The water in the canal could be a bit lighter, as it is meant to reflect the blue skies above. I assume there is no ink factory in the neighbourhood
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: West Horton Trams
Haha yes I could indeed put in an ink factory! No, its not quite finished yet it was just to test the transparency colour, surely it should more be a grey colour seeing as its a canal!
Tom
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: West Horton Trams
By the way, if do not consider the tone of the blue color, you are using a very nice water texture. Where did you get it?
Re: West Horton Trams
Its a transparent panel, with the set color command set to 0,0,255, with 80, added on the end for transparency.
Regards
Tom
Regards
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: West Horton Trams
Tstageman wrote:Its a transparent panel, with the set color command set to 0,0,255, with 80, added on the end for transparency.
Regards
Tom
Well obviously, but I meant the texture that is beneath.
Re: West Horton Trams
Ah I see sorry Derryck, I didn't twig thats what you meant!
Its a standard tarmac texture that I'm using throughout the whole of the route, thats set a small distance below the see through panel...
Tom
Its a standard tarmac texture that I'm using throughout the whole of the route, thats set a small distance below the see through panel...
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: West Horton Trams
Tstageman: I think you must have missed that Derryck was interested in your "very nice water texture". If your local council are surfacing roads with tarmac like that, I'm glad I'm not driving on them!
Egg- Posts : 81
Join date : 2011-07-25
Location : Tasmania
Re: West Horton Trams
Yes, I'm aware of this now Egg, and the tarmac texture may well change sometime in the future, this is just the first initial idea for the route before it gets a bit of a makeover before release.
Has anyone come up with an answer for this at all...
I have a wee problem that I wonder if anyone can help with. I have made up a train.dat for my first Horton Tram, but it seems to go a bit nose heavy when braking and aims for taking off when you accelerate hard, how can I alter this? I can't add too much weight to it as it just slips the wheels.
Regards
Tom
Has anyone come up with an answer for this at all...
I have a wee problem that I wonder if anyone can help with. I have made up a train.dat for my first Horton Tram, but it seems to go a bit nose heavy when braking and aims for taking off when you accelerate hard, how can I alter this? I can't add too much weight to it as it just slips the wheels.
Regards
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: West Horton Trams
You have to edit brake pipe pressures and also acceleration, it's the color graphs divided per "gear".
Re: West Horton Trams
Small update on the route, half of the underground section under the centre of the city has been completed with track and stations in place, just lots of details to add plus signals (which I still need to work on), a quick taster shot to get the interests flowing again and I'll post a few more tomorrow or Monday.
Regards
Tom
Regards
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: West Horton Trams
Another update with some more screenshots, opinions please.
This shot showing the T4 tram which I am also building at the moment, looks a bit more modern!
Regards
Tom
This shot showing the T4 tram which I am also building at the moment, looks a bit more modern!
Regards
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: West Horton Trams
Hi Tom, good progress made there, keep it up. I like the idea of creating a tram route, since there's not many of them and just a small percentage of the existing ones can be signed "quality ones". Keep up the good work.
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