Graphics glitches
2 posters
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Re: Graphics glitches
It's mega hard to see anything much in that picture.
I think I can reproduce it though, let me think about it / twiddle.
Should now be fixed in the build from today- Actully a typo
TLDR: Needed to implement the GL.AlphaFunction inside a shader to *finally* get GL3 working right on Apple, and allow things to work properly on later than High Sierra.
This doesn't seem to be quite right.
Should now be fixed in the build from today- Actully a typo
TLDR: Needed to implement the GL.AlphaFunction inside a shader to *finally* get GL3 working right on Apple, and allow things to work properly on later than High Sierra.
This doesn't seem to be quite right.
Re: Graphics glitches
The issue is visible on panels next to doors - there's striped transparency, also light vertical part pokes through darkened glass far in front.
The stripes are gone now, but there are still transparency glitches when I go farther from that door, also invisible transparency edges seem more visible now.
The stripes are gone now, but there are still transparency glitches when I go farther from that door, also invisible transparency edges seem more visible now.
Delsin- Posts : 313
Join date : 2016-08-20
Re: Graphics glitches
Hmm.
I'll play some more, but as we've found, it's seriously hard to reproduce a closed box
I'll play some more, but as we've found, it's seriously hard to reproduce a closed box
Re: Graphics glitches
whoops, forgot the train - SOAC from https://bveworldwide.forumotion.com/t1943-1970s-new-york-city-transit-recreation-in-openbve
also seems to occur only when there's enough other transparent objects around sometimes
also seems to occur only when there's enough other transparent objects around sometimes
Delsin- Posts : 313
Join date : 2016-08-20
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