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Graphics glitches

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Graphics glitches Empty Graphics glitches

Post by Delsin Fri Aug 27, 2021 10:42 pm

Started appearing in Aug 24 build, probably also occurs on older August builds. Semi-transparent faces appear thinly striped and very occasionally there's a bogie object hanging in F2 view (very hard to reproduce tho, couldn't myself after it started happening)Graphics glitches Bug110
Delsin
Delsin

Posts : 313
Join date : 2016-08-20

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Post by leezer3 Sun Aug 29, 2021 7:53 pm

It's mega hard to see anything much in that picture.

I think I can reproduce it though, let me think about it / twiddle.


Should now be fixed in the build from today- Actully a typo Sad

TLDR: Needed to implement the GL.AlphaFunction inside a shader to *finally* get GL3 working right on Apple, and allow things to work properly on later than High Sierra.
This doesn't seem to be quite right.

leezer3

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http://www.bvecornwall.co.uk

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Graphics glitches Empty Re: Graphics glitches

Post by Delsin Mon Aug 30, 2021 2:42 pm

The issue is visible on panels next to doors - there's striped transparency, also light vertical part pokes through darkened glass far in front.

The stripes are gone now, but there are still transparency glitches when I go farther from that door, also invisible transparency edges seem more visible now.
Graphics glitches Bug111
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Post by leezer3 Mon Aug 30, 2021 7:09 pm

Hmm.

I'll play some more, but as we've found, it's seriously hard to reproduce a closed box Razz

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Post by Delsin Mon Aug 30, 2021 7:26 pm

whoops, forgot the train - SOAC from https://bveworldwide.forumotion.com/t1943-1970s-new-york-city-transit-recreation-in-openbve

also seems to occur only when there's enough other transparent objects around sometimes
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