GRAPHICS
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GRAPHICS
Screenshots below will show the problem. I think some of the content is missing unless houses are built to hang in the air! How do I rectify this but, PLEASE, no complicated jargon or technical wizardry; I can live with the problem if there is no easy answer.
Terrence1946- Posts : 71
Join date : 2018-04-01
Age : 78
Re: GRAPHICS
Route Class 37 Freight - Liskeard
Just took a look in route viewer.
The terrace row on the left starts at 3950metres. It is in the includes file 80_LJ_PLY and is associated with .railstart 30.
Ball's in your court, Chris
Just took a look in route viewer.
The terrace row on the left starts at 3950metres. It is in the includes file 80_LJ_PLY and is associated with .railstart 30.
Ball's in your court, Chris
Re: GRAPHICS
Thanks but what I do about it and how? The problem is I'm an operator not a technician. I appreciate that you guys are route builders etc. well versed in terminology I'm not used to. I don't wish to be unkind but when I install a route, I expect it to work and even though BVE is all free, for which I am supremely grateful, it doesn't help me when you say "the ball's in your court". What am I supposed to do?
With kindest regards,
Terry.
With kindest regards,
Terry.
Terrence1946- Posts : 71
Join date : 2018-04-01
Age : 78
Re: GRAPHICS
You? Nothing. If I understand Gray's post correct, you stumbled upon a bug in one of OpenBVE's inner workings. Note he wrote "the ball's in your court" adressed at Chris', the main developer of OpenBVE nowadays.
Nobody expects you to do any magical or technical stuff, the error you found and Graymac localised further is out of your (or my) scope. Of course you can expect stuff to simply work and that's what we're all aiming at and usually it works (as long as instructions are understood and followed). However I'll add that problems have to be expected with older routes and trains, in part because coding discipline was quite a bit slackier than nowadays and many syntactic inconsistencies were deemed acceptable back then, and in part because commands and techniques were used back then which aren't common any more (because we have better ones, which require more computing power and thus weren't practical back then), so bugs glitching in there aren't detected by modern day route builders etc.
Nobody expects you to do any magical or technical stuff, the error you found and Graymac localised further is out of your (or my) scope. Of course you can expect stuff to simply work and that's what we're all aiming at and usually it works (as long as instructions are understood and followed). However I'll add that problems have to be expected with older routes and trains, in part because coding discipline was quite a bit slackier than nowadays and many syntactic inconsistencies were deemed acceptable back then, and in part because commands and techniques were used back then which aren't common any more (because we have better ones, which require more computing power and thus weren't practical back then), so bugs glitching in there aren't detected by modern day route builders etc.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: GRAPHICS
You have to find the .freeobj command that the houses are directed to. Then you need to find the 4th number next to where the command is written and change the value so that they move downwards. So a basic line of code would be:
.freeobject,trackno;freeobjno;xaxisno:yaxisno;rotationdegree
.freeobject,trackno;freeobjno;xaxisno:yaxisno;rotationdegree
SP1900- Posts : 302
Join date : 2017-12-08
Age : 22
Re: GRAPHICS
Nope, sorry, that's not the right way, SP1900. Terry has clearly stated what he can do and what he can't do. Telling him to dig deep into the code of the route is neither sensible nor considerate.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: GRAPHICS
Quork's right, user intervention isn't sensible without proper knowledge how things work.
Ordinary users are not expected to have the knowledge to correct / alter route codes. This isn't likely to be difficult for Chris to put right, when he can find the time!
I've sometimes stumbled on errors in my extensive back-catalogue. Which neither I nor testers and users have either noticed or remarked on. It sometime happens, that's all.
https://openbve-project.net/documentation/
and here:
http://www.bvecornwall.co.uk/wordpress/route-building-tutorial/
Ordinary users are not expected to have the knowledge to correct / alter route codes. This isn't likely to be difficult for Chris to put right, when he can find the time!
I've sometimes stumbled on errors in my extensive back-catalogue. Which neither I nor testers and users have either noticed or remarked on. It sometime happens, that's all.
How is that expected to help any beginner? It will only confuse the uninitiated. For those who want to learn the code structure in the route files there is proper documentation here:SP1900 wrote:.freeobject,trackno;freeobjno;xaxisno:yaxisno;rotationdegree
https://openbve-project.net/documentation/
and here:
http://www.bvecornwall.co.uk/wordpress/route-building-tutorial/
Re: GRAPHICS
My thanks to all those who have put my mind at rest and I'm sorry I misunderstood "graymac's" post.
Terrence1946- Posts : 71
Join date : 2018-04-01
Age : 78
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