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Large .ANIMATED object disappear on the new Renderer.

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Large .ANIMATED object disappear on the new Renderer.  Empty Large .ANIMATED object disappear on the new Renderer.

Post by Inamak17 Wed Apr 01, 2020 8:28 pm

Hello, I've used .ANIMATED files to create the basis for stations for a while now. This was an effective method, as long as Objectvisibility was set to 1 in the route. However, now on the new tenderer, these objects disappear depending on the angle that my camera is facing. Is there a reason for this?

Inamak17

Posts : 9
Join date : 2020-04-01

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Post by leezer3 Wed Apr 01, 2020 9:12 pm

Have you got an example at all?
I'm not aware of anything that's broken in that regard at the minute.

Please also confirm you're using 1.7.1.3 Smile
(This is faster, and fixes some glitches with the new renderer)

It's incredibly difficult to find every edge case though, so if I can reproduce this will get fixed.

leezer3

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Post by Inamak17 Wed Apr 01, 2020 9:24 pm

leezer3 wrote:Have you got an example at all?
I'm not aware of anything that's broken in that regard at the minute.

Please also confirm you're using 1.7.1.3 Smile
(This is faster, and fixes some glitches with the new renderer)

It's incredibly difficult to find every edge case though, so if I can reproduce this will get fixed.

Sure, here's an object that it does it to. 
And I can confirm that i'm using the 1.7.1.3
Attachments
Large .ANIMATED object disappear on the new Renderer.  Attachment
StationNames.zip You don't have permission to download attachments.(18 Kb) Downloaded 5 times

Inamak17

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Post by leezer3 Thu Apr 02, 2020 11:47 am

OK, issue found; was accidentally introduced in 1.7.1.3

Marginally unrelated thing also:
If you're only using a single state file and no functions, this is better:

[Include]
object.b3d
Position = 0,0,0


This specifically allows the backend to perform some more optimisations which it won't necessarily do if it thinks you're using a mixed object.

Will be fixed from this build onwards:
https://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2020-04-02.zip

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Post by Inamak17 Thu Apr 02, 2020 10:11 pm

Thank you! For the fix, and the advice

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