Does Motion Blur affect performance on OpenBVE?
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Does Motion Blur affect performance on OpenBVE?
I've decided to make an experiment on OpenBVE now that I have a "gaming pc" that can handle visual affects as well as running games in high settings.
In the video it contains four tests on the same route from two different camera angles, to see if they'll be any magnificent changes.
Now I'm curious to see how motion blur performs on low-end PC, when it kicks in, and if the visual blur will be reduce?
In the video it contains four tests on the same route from two different camera angles, to see if they'll be any magnificent changes.
Now I'm curious to see how motion blur performs on low-end PC, when it kicks in, and if the visual blur will be reduce?
Tube Check- Posts : 23
Join date : 2018-01-26
Re: Does Motion Blur affect performance on OpenBVE?
It'll have a marginal effect on performance decreasing FPS slightly if active, but it's a post-processing effect, nothing more.
Any other differences are either due to camera angle changes (differing amounts of polgons visible), the multiple load effect (the first load will always be marginally lower FPS due to Windows internals) and sheer random system effects/
Any other differences are either due to camera angle changes (differing amounts of polgons visible), the multiple load effect (the first load will always be marginally lower FPS due to Windows internals) and sheer random system effects/
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