Does it work the way I think it does.
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Does it work the way I think it does.
Just a quick question, to help with an ongoing project.
Is a createmeshbuilder section of an object limited to 1 "material" ie. group setcolor, loadtexture,etc. commands or can it have more than one? I feel that it cannot but want to check.
Is a createmeshbuilder section of an object limited to 1 "material" ie. group setcolor, loadtexture,etc. commands or can it have more than one? I feel that it cannot but want to check.
LabRatAndy- Posts : 101
Join date : 2011-08-29
Re: Does it work the way I think it does.
From my experience it only allows you to create one piece of an object (one cylinder, one square or whatever). If you put only one "CreateMeshBuilder" and try to put more geometrical objects afterwards, only the very last one will be visible.
Re: Does it work the way I think it does.
Derryck's right. I've never found a way to use more than one texture on a mesh. Of course, the mesh can have a great number of vertices. It really seems like the rule is "One texture/color/transparent PER mesh.
Re: Does it work the way I think it does.
Thanks guys.
It looks like it works how I thought it did.
It looks like it works how I thought it did.
LabRatAndy- Posts : 101
Join date : 2011-08-29
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