Smaller camera clipping range in-game
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Smaller camera clipping range in-game
Wonder if it could be possible and not troublesome to have the camera clipping range (distance between the camera and surface before it clips) from Object Viewer for example, where it is much smaller, imported to the game itself. 3D cab camera also has a small camera clipping range where you can position the camera close to a surface without it clipping; but in the external view, the range is much bigger.
1969 St. Louis R-40M- Posts : 33
Join date : 2020-02-07
Rakago likes this post
Re: Smaller camera clipping range in-game
I also agree with this, it's too noticeable in the external camera to the point it's annoying.
SP1900 likes this post
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