3 questions
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3 questions
1. Should I make first route or train?
2 How long should route be long?
3 Will anyone play fictional route?
2 How long should route be long?
3 Will anyone play fictional route?
Railduck- Posts : 60
Join date : 2021-08-26
Location : Topoľčany, Slovakia
fcancalon likes this post
Re: 3 questions
Thanks for these interesting questions .
A personal point of view:
1. A collection of trains is already existing. Additional routes are therefore more than welcome.
2. More than the length, what makes a route interesting is the level of details. Without these details (curves, objects, hills,...) a route may become boring. A route with a national identity is more pleasant as well.
3. Fictional routes may be interesting too, as long as they follow the point 2 rule :-).
By the way, Slovak routes may be of interest, including a route in the Tatra mountains. If the meter gauge line is selected, then both rolling stock and infrastructure will have to be produced which may be a bit complicated for a first attempt. The nearby route to Zakopane (PL) can be operated by re-skinned Flirt trains from Upper-Silesia railway (visiting the area), or PKP-IC rolling stock from Rave. You can create as well a fictional route from Zakopane to Poprad-Tatry : I am sure it has been designed years ago as a railway project connecting two networks.
https://www.railtarget.cz/passenger/will-a-new-railway-connect-orava-with-krakow-we-know-the-answer-3026.html
Good luck
A personal point of view:
1. A collection of trains is already existing. Additional routes are therefore more than welcome.
2. More than the length, what makes a route interesting is the level of details. Without these details (curves, objects, hills,...) a route may become boring. A route with a national identity is more pleasant as well.
3. Fictional routes may be interesting too, as long as they follow the point 2 rule :-).
By the way, Slovak routes may be of interest, including a route in the Tatra mountains. If the meter gauge line is selected, then both rolling stock and infrastructure will have to be produced which may be a bit complicated for a first attempt. The nearby route to Zakopane (PL) can be operated by re-skinned Flirt trains from Upper-Silesia railway (visiting the area), or PKP-IC rolling stock from Rave. You can create as well a fictional route from Zakopane to Poprad-Tatry : I am sure it has been designed years ago as a railway project connecting two networks.
https://www.railtarget.cz/passenger/will-a-new-railway-connect-orava-with-krakow-we-know-the-answer-3026.html
Good luck
fcancalon- Posts : 59
Join date : 2011-07-17
Re: 3 questions
I could make normal gauge train and route (pretty hard for newbie), but with smaller gauge, like visually it would be 1 meterfcancalon wrote:
If the meter gauge line is selected, then both rolling stock and infrastructure will have to be produced which may be a bit complicated for a first attempt.
Railduck- Posts : 60
Join date : 2021-08-26
Location : Topoľčany, Slovakia
Re: 3 questions
Or I could make that fictional route, because IMO it will be simpler because I don't need to make turns too detailed and i can use some of imagination
Railduck- Posts : 60
Join date : 2021-08-26
Location : Topoľčany, Slovakia
fcancalon likes this post
Re: 3 questions
A fictional route can be more interesting / fun to make. Especially when starting out. My initial routes were based on authentic scenery / buildings etc, but by inventing the thing it allows the builder to compress a lot of features in a short-ish length of track. Real long-distance rail route sims can be quite uninteresting with not a lot for the driver to do.
And this is just my opinion, for what it's worth: Although route making and train building both need the object building skills they need different mental outlooks. A good route does not come together quickly, it is a long job and a lot of work. I think this explains why there seem to be far more rolling stock items to download than routes. My last route (Portarlington - "real" route simulation) took more than six months to complete, working equivalent of full-time on it. I don't intend to start any more routes, it was hard work and now I've had enough!
And this is just my opinion, for what it's worth: Although route making and train building both need the object building skills they need different mental outlooks. A good route does not come together quickly, it is a long job and a lot of work. I think this explains why there seem to be far more rolling stock items to download than routes. My last route (Portarlington - "real" route simulation) took more than six months to complete, working equivalent of full-time on it. I don't intend to start any more routes, it was hard work and now I've had enough!
fcancalon, Gothpaladinus, SP1900 and Rakago like this post
Re: 3 questions
Thank you very much for all you did for the sim. Your work is definitely the content for this sim I've spent most time with.graymac wrote: My last route […] took more than six months to complete, working equivalent of full-time on it. I don't intend to start any more routes, it was hard work and now I've had enough!
(And here's a moderative note to myself: Don't drive threads off topic, Quork! )
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
graymac and Gothpaladinus like this post
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