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Real interest in the sim.

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What best describes your role in the openBVE community?

Real interest in the sim. I_vote_lcap53%Real interest in the sim. I_vote_rcap 53% 
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Real interest in the sim. I_vote_lcap37%Real interest in the sim. I_vote_rcap 37% 
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Real interest in the sim. I_vote_lcap9%Real interest in the sim. I_vote_rcap 9% 
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Total Votes : 43
 

Real interest in the sim. Empty Real interest in the sim.

Post by Dexter Tue Nov 17, 2020 2:59 pm

I was wondering - how are we standing in terms of the real interest in the sim? There is no correct/wrong answer, I am just curious, how many people are actively developing something. The voting is anonymous.
Please vote.
Dexter
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Post by graymac Wed Nov 18, 2020 6:45 pm

I think I ought to tick the last one!  Very Happy
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Post by Dexter Fri Nov 20, 2020 2:08 pm

@graymac: You should have, looks like nobody has found the balls to do so yet! :-D
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Post by leezer3 Sat Nov 21, 2020 1:09 pm

I can't guarantee how much 'real' interest there is, but for what it's worth, the main site has ~1,000 unique hits a day.
That translates to ~250 downloads.

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Post by Phonteus Nevolius Sat Nov 21, 2020 4:38 pm

To share a bit of stats with you, BVE Klub has approximately 300-900 page loads per day and about 100 clicks on content downloads. Either Friday or Saturday is "strong", the normal weekdays are usually "weaker".
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Post by ap1991 Fri Nov 27, 2020 4:42 am

Dexter wrote:looks like nobody has found the balls to do so yet! :-D

I have  Smile
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Post by Movingmillion Sat Nov 28, 2020 9:03 am

I'd consider myself somewhere between the first and the second, though much closer to the second, especially these days.

Movingmillion

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Post by graymac Wed Dec 02, 2020 4:31 pm

Results so far look like a covid restaurant  -   more cooks than diners lol!
graymac
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Post by Dexter Wed Dec 02, 2020 10:36 pm

That was actually one of the points... I am guessing the regular users just can be asked to answer. They come here seeking answers, no to answer something on their own...
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Post by HansJansen Wed Dec 09, 2020 1:32 pm

Movingmillion wrote:I'd consider myself somewhere between the first and the second, though much closer to the second, especially these days.
Hi,
I think this more or less describes my own situation at the moment. I am still learning my way through the (Open)BVE world, having recently rediscovered the sim. In time to come, I would like to do some work on cleaning up the Dutch routes as published by Martin Fonda quite some time ago (I am in the Netherlands myself), but I want to first get acquainted with all the "what and how".
So, do not expect many results from me in the near future, only questions!
So far,
Hans.
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Post by Greater Anglia Metro Sat Dec 26, 2020 5:26 pm

Can't run BVE on my current hardware and haven't developed for years, but still check in now and then.
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Post by Raffles Mon Feb 08, 2021 8:24 pm

I've made my own route with the help of GB Maps http://gbmaps.karyait.net.my/ but it needs scenery objects. I can use Blender and SketchUp to make objects but there doesn't appear to be a tool to convert the Blender or SketchUp objects to BVE format. I've done quite a few sceneries for X-Plane as they have a conversion tool.
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Post by Phonteus Nevolius Mon Feb 08, 2021 8:31 pm

There's a Converter from SketchUp, but you can actually export to .obj format and just use that in OpenBVE.

Converter from .obj to .b3d:
https://bveklub.wordpress.com/letoltes/#Alkalmazasok
Phonteus Nevolius
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Real interest in the sim. Empty GB maps

Post by adstar Tue Feb 09, 2021 12:36 pm

Is GB maps easy to use or is it professional.

adstar

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Post by SP1900 Tue Feb 09, 2021 2:43 pm

adstar wrote:Is GB maps easy to use or is it professional.
GBmaps uses google maps to allow you to plot out a route and then generates the route using objects inputted into the program (I think,). It does take a bit of time to get used to and sometimes there can be quite a bit of setup (mostly if you're inputting custom objects into the program) but it might be helpful for those who like to visualise the routes they build. Personally, doing it the old fashioned way works for me even though I'm still way too slow!


Back on the forum topic, used to just be a user of the sim until a few years ago when I thought it would be fun to make things that weren't in the sim or at least better versions. Took me 4 years to get the hang of it but I'm glad I did. Getting into contact with other developers for the sim has helped me improve on things that I make as well


Last edited by SP1900 on Wed Feb 10, 2021 12:20 pm; edited 1 time in total
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Post by Raffles Wed Feb 10, 2021 4:45 am

Phonteus Nevolius wrote:There's a Converter from SketchUp, but you can actually export to .obj format and just use that in OpenBVE.

Converter from .obj to .b3d:
https://bveklub.wordpress.com/letoltes/#Alkalmazasok
Thanks I will try it
adstar wrote:Is GB maps easy to use or is it professional.
It works great as far as plotting the basic route on Google maps is concerned, then you just add your objects. But the set of tracks lacks fine detail. It hasn't been updated since 2017. I will update with a picture later, I'm still trying to solve a "no sound" issue.
Raffles
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Real interest in the sim. Empty Blender plugin

Post by ecreek Fri Feb 12, 2021 12:16 am

Raffles wrote:I've made my own route with the help of GB Maps http://gbmaps.karyait.net.my/ but it needs scenery objects. I can use Blender and SketchUp to make objects but there doesn't appear to be a tool to convert the Blender or SketchUp objects to BVE format. I've done quite a few sceneries for X-Plane as they have a conversion tool.
There is a good plugin for Blender but it has not been updated for new Blender versions. You have to use a 2.7 version I think, from memory.
You can build your objects in a later version of Blender, save them and open them in 2.7 and use the plugin.

Here is the link-
https://bveworldwide.forumotion.com/t1576-modeling-for-openbve-in-blender-3d-editor?highlight=blender

ecreek

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