Object brightness issues
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Object brightness issues
So far noticed only 2 serious and reliably reproducible graphics bugs:
- Textured and "colored" (no texture applied, only Color/SetColor command used) objects are lit differently in areas where brightness is reduced, very noticeable when both texture color and specified color are the same. "Colored" faces barely darken and textured faces seem to have correct behavior.
- Running the new Jubilee line by BVEWR with new renderer results in oddly overlit tunnels. Haven't seen this with anything else though.
Delsin- Posts : 313
Join date : 2016-08-20
Re: Object brightness issues
I think I've found both of those- Try the build from today.
The Jubilee line seems to have been (another...) variant on the lighting issues- If two textures are defined on a face, as well as an emissive color, the emissive color is actually taken into account....
Annoyingly, it was OK without hacks, hence why it hadn't been spotted
Textured and colored faces should also hopefully be the same too.
The Jubilee line seems to have been (another...) variant on the lighting issues- If two textures are defined on a face, as well as an emissive color, the emissive color is actually taken into account....
Annoyingly, it was OK without hacks, hence why it hadn't been spotted
Textured and colored faces should also hopefully be the same too.
Re: Object brightness issues
Thanks, both seem to be gone now
Delsin- Posts : 313
Join date : 2016-08-20
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