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Object brightness issues

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Object brightness issues Empty Object brightness issues

Post by Delsin Mon Sep 14, 2020 2:47 am

So far noticed only 2 serious and reliably reproducible graphics bugs:

  • Textured and "colored" (no texture applied, only Color/SetColor command used) objects are lit differently in areas where brightness is reduced, very noticeable when both texture color and specified color are the same. "Colored" faces barely darken and textured faces seem to have correct behavior.
  • Running the new Jubilee line by BVEWR with new renderer results in oddly overlit tunnels. Haven't seen this with anything else though.
Delsin
Delsin

Posts : 313
Join date : 2016-08-20

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Object brightness issues Empty Re: Object brightness issues

Post by leezer3 Mon Sep 14, 2020 11:01 am

I think I've found both of those- Try the build from today.

The Jubilee line seems to have been (another...) variant on the lighting issues- If two textures are defined on a face, as well as an emissive color, the emissive color is actually taken into account....
Annoyingly, it was OK without hacks, hence why it hadn't been spotted Razz

Textured and colored faces should also hopefully be the same too.

leezer3

Posts : 1978
Join date : 2011-08-23

http://www.bvecornwall.co.uk

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Object brightness issues Empty Re: Object brightness issues

Post by Delsin Mon Sep 14, 2020 4:12 pm

Thanks, both seem to be gone now Very Happy
Delsin
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Object brightness issues Empty Re: Object brightness issues

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