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Using a Controller with OpenBVE

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Post by CaptED Mon Oct 07, 2019 6:11 pm

Hi to All,

I'm currently using a "Saitek Throttle Quadrant" (3 Axis & 6 Buttons)
Axis are assigned Reverser, Brake Full Axis & Throttle Full Axis

Now there is a issue that goes all the way back to version  1.4.5.0 (or further)

Throttle Full Axis... it does not work until your half way increasing...

Brake Full Axis works as it should..
Throttle Half Axis works as it should.. 

While I know this is a Very Older Problem, I am wondering if anyone has a work around ??

I do not Post enough to ask "leezer" to fix it if possible...

Thanks for Replies
Ed Crawford
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Post by leezer3 Mon Oct 07, 2019 10:57 pm

I like easy fixes Smile

Please try this build-
https://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2019-10-07.zip

(Note that this is auto-built from the current development source, so may have a few remaining graphical artifacts from the changes described here: https://bveworldwide.forumotion.com/t1789-questions-about-the-rendering-engine#18921 )

Assuming that works OK, I'll push a hotfix to the stable series tomorrow.

Finally, if you've got an issue *please* post away, and if it's a problem with the sim, I'll do my best to sort it out if I can.
Any fixes ultimately benefit the whole community.

leezer3

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Post by CaptED Tue Oct 08, 2019 4:45 pm

Hi Leezer3,

First thanks for responding...

I was not expecting it and I failed to mention that I use Linux "Debian" MX-18-3
Currently using the "openBVE-1.6.0.1.deb"

Would you be kind enough to fix one for Debian .deb, and I will try it out..

Thanks 
Ed Crawford
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Post by CaptED Thu Oct 10, 2019 10:24 pm

Hi Leezer3,
Is there a fix coming for Linux Debian?

No one has mentioned a work around..
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Post by leezer3 Fri Oct 11, 2019 11:03 pm

Patch release 1.7.0.2 now on the main site, which should hopefully be good.

Not really a viable workaround available I'm afraid.

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Post by CaptED Sat Oct 12, 2019 12:10 am

Hi Leezer3
Did not work at all..setup screen comes up, I imported my setting.
Clicked on START.. started loaded and stopped coming back to setup screen.

I did use the report errors and pasted crash error and sent
Ed
I did uninstall the other version first
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Post by leezer3 Sat Oct 12, 2019 10:49 am

I've had one other report of this with 1.7.0.1 and Debian, but I can't reproduce at the minute Sad

The report problem option will not send a report to us directly though- It only creates a zipped copy of the logs & config files on the desktop.

If I could either see this full zip (upload as an attachment here or on somewhere like Mediafire), or the crash log just pasted here, it'll hopefully tell me what's going on.

Your Debian version may also be helpful.

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Post by leezer3 Sat Oct 12, 2019 10:59 am

Hang on, just had a thought...

Are you using the Debian provided Mono version, or a later version from Mono themselves?
(The Mono minimum requirement was definitely bumped, I *thought* it worked OK on the stock Stretch Mono version, but this may be the issue...)

Try the latest Mono provided version:
https://www.mono-project.com/download/stable/#download-lin-debian

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Post by leezer3 Sat Oct 12, 2019 1:13 pm

Further update (sorry!)-
I think I've figured out that there's a missing Mono library somewhere. Until I can find out exactly which and update the package accordingly, installing mono-complete will likely get this version working for you.

Please let me know if that fixes things Smile

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Post by CaptED Sat Oct 12, 2019 4:28 pm

Hi Leezer3,
Sorry was under the impression it sent this to you...
Last working version I had was 1.6.0.1
I have not install any Mono (unless it is part of Wine)
I am using MX-18.3 (which is a Debian, slightly different then Ubuntu)
I will go and get the mono, and report back after installing it...

Computer is a AMD Ryzen-3 2200G 16gb Ram 240gb SSD (this is the AMD Chip that has the GPU/CPU on same chip)
GPU has 2gb memory assigned..

=====================================
p, li { white-space: pre-wrap; }
openBVE Log: 10/11/2019 6:01:44 PM
18:01:44 Initialising game window of size 1600 x 900
18:01:44 Game window initialised successfully.
18:01:44 Loading route file: /home/ryzen/OBVE/Railway/Route/Chashinai/Minaminaka Line/Daytime - Local train 1.csv
18:01:44 INFO: Route file hash B453EB7D267127D98C43E58034777485A278D3C08200E4E237FF485168584BD2
18:01:44 /home/ryzen/OBVE/Railway : Railway folder found.
18:01:44 Route file format is: CSV
18:01:50 The route and train loader encountered the following critical error: Could not load file or assembly or one of its dependencies.
18:01:50 WARNING: Program crashing. Creating CrashLog file: /home/ryzen/.config/OpenBve/Settings/OpenBVE Crash- 2019.10.11[18.01].log
18:01:50 WARNING: Unrecognised key #restartarguments detected in filesystem.cfg

======================================================
p, li { white-space: pre-wrap; }
10/11/2019 6:01:50 PM
OpenBVE 1.7.0.2 Crash Log
Program is running on the Linux backend

Current screen resolution is: Windowed 1600px X 900px

Current routefile is: /home/ryzen/OBVE/Railway/Route/Chashinai/Minaminaka Line/Daytime - Local train 1.csv

Current train is: /home/ryzen/OBVE/Train/Chashinal/2000 Series/4 cars

The current routefile caused the following exception:

System.IO.FileNotFoundException: Could not load file or assembly or one of its dependencies.

File name: 'Microsoft.CSharp, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'

at OpenBve.CsvRwRouteParser.ApplyRouteData (System.String FileName, OpenBve.CsvRwRouteParser+RouteData& Data, System.Boolean PreviewOnly) [0x08108] in <07dde251a30f464d9ec225a741f84899>:0

at OpenBve.CsvRwRouteParser.ParseRoute (System.String FileName, System.Boolean IsRW, System.Text.Encoding Encoding, System.String trainPath, System.String objectPath, System.String soundPath, System.Boolean PreviewOnly) [0x00e31] in <07dde251a30f464d9ec225a741f84899>:0

at OpenBve.Loading.LoadEverythingThreaded () [0x000a0] in <07dde251a30f464d9ec225a741f84899>:0

at OpenBve.Loading.LoadThreaded () [0x00000] in <07dde251a30f464d9ec225a741f84899>:0 at System.Environment.get_StackTrace () [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0

at OpenBve.Loading.LoadThreaded () [0x00000] in <07dde251a30f464d9ec225a741f84899>:0

at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0

at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0

at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0

at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0

at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <8f2c484307284b51944a1a13a14c0266>:0

Current program memory usage: 283.43mb

System memory free: 0mb
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Post by leezer3 Sat Oct 12, 2019 4:48 pm

Interesting, different error to the other one.

Smells somewhat related though, as it thinks this package is missing:
https://packages.debian.org/stretch/libmono-microsoft-csharp4.0-cil

Will try Chasanai tomorrow or Monday.

leezer3

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Post by CaptED Sat Oct 12, 2019 7:08 pm

Hi Leezer3,

UPDATE...  Now all working "Debian OpenBVE 1.7.0.2"... Throttle Full Axis works as it should...

I did go to "Synaptic Package Manager"  and installed Mono-Complete...

Thank You Sir...

Ed Crawford
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