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PowerRail program

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Post by SP1900 Tue Dec 04, 2018 5:45 pm

Building the Metropolitan Line route we’ve run into a few snags, the main one is efficiently building conductor rails for third and fourth rail track.

I have been alerted to the presence of the PowerRail program by Richard Gellman. I heard it was released a while back. If anyone knows where we can find it that would be a great help.

Thanks.
SP1900
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Post by ap1991 Wed Dec 05, 2018 3:46 am

PowerRail is a very old program now, not upto modern BVE standards IMO, your best option would be to use the track from the Northern Line, with permission obviously.
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Post by SP1900 Wed Dec 05, 2018 1:01 pm

Would it still be possible to grab a copy of PowerRail anyways? I believe it would be useful for creating basic templates
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Post by ap1991 Wed Dec 05, 2018 6:02 pm

It's available from Trainsimcentral via web-archive...

https://web.archive.org/web/20080123104153/http://www.trainsimcentral.co.uk:80/misc.htm

If the above link doesn't work, go to https://archive.org/web/ and drop www.trainsimcentral.co.uk into the search box and go back to 2008/9.

Although IMO, you're creating more work for yourself than necessary using files generated by Power Rail as a template with the modern tools available, TrackGen, Object Bender etc...
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Post by SP1900 Wed Dec 05, 2018 7:28 pm

Thanks very much for the program

I believe you do have a point there. However, I feel this should be a completely new set of trackwork rather than ripping rails off older routes. If trackgen were to be updated with the ideas of incorporating catenerary and conductor rails that might make some object building a little easier.
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Post by Movingmillion Thu Dec 06, 2018 5:12 pm

Deleted


Last edited by Movingmillion on Sun Feb 09, 2020 1:58 am; edited 1 time in total

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Post by graymac Thu Dec 06, 2018 6:04 pm

Using TrackGen / Switch etc will turn out much the same rails/platforms  for all users. The way to make more distinctive objects is to use YOUR OWN textures, rather than the generic ones supplied  with the utility.
So my advice would be, instead of turning it in to a boring philosophical debate on BVE ethics, why not just get on and make the bl**dy thing!
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Post by ap1991 Fri Dec 07, 2018 3:03 pm

Just to clarify, I wasn't suggesting ripping off older routes, my point was using objects that are freely available would save you hours of work for minimal gain.

The track in my IOW route was made using Trackgen and object bender, but I've re-textured them using my own textures to give the route it's own 'feel'.
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