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'Proper' Bogie Motion!

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leezer3
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Post by Dexter Thu Jun 16, 2016 8:58 pm

Yeah, it seems to be acting up for some reason...
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Post by leezer3 Thu Jun 16, 2016 9:09 pm

For reference, the attached is what I'm seeing, using the same code for the bogies and extensions.cfg. 100% as intended (I may have deleted some of the chassis, but don't mind that....)

Something is obviously funky though.
If I delete the axles values from the car and let it use the default axle positions from the train.dat, it pushes the bogies out in front and behind the loco.
You would appear to have both offset to the rear, so that suggests that it's at least parsing something from the extensions.cfg , but that it's wrong.

Any chance of the log please?

Again, I'm by no means sure it'll tell us anything, but it will help eliminate some possibilities.

Quork-
They'll almost certainly pivot as intended, but at the wrong placement.

Cheers

Chris Lees

http://www.bvecornwall.co.uk
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Post by leezer3 Thu Jun 16, 2016 9:22 pm

Found:
It's the length value stuffing it up.....

That's altering the axle positions.

A length value is not valid for a bogie, as it's not a collision object, and it can't alter the position of other cars.

As soon as TravisCI completes today's build, this will be correctly warned about, and your problem should go away.
You can also just delete the length value Smile

Cheers

Chris Lees

http://www.bvecornwall.co.uk

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Post by Dexter Thu Jun 16, 2016 10:41 pm

Confirmed as working, thanks! Smile The 754s with working bogies will see the light of the download page soon!  Wink
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