Development Builds: Changes
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Development Builds: Changes
This topic aims to describe the main changes made in the current series of development builds.
End-Users:
Route Developers:
Route Files-
Plugin Interface-
Animated Files-
Train Developers:
Please see these two Wiki topics for full details on the implementation of these features:
https://github.com/leezer3/OpenBVE/wiki/Compatibility-Notes
https://github.com/leezer3/OpenBVE/wiki/Players:-New-Functionality
Cheers
Chris Lees
End-Users:
- In-game menu and loading screens rewritten.
- Route maps/ gradient profile now available in-game.
- Back end ported from libtao to OpenTK. (No longer requires SDL to be installed)
Route Developers:
Route Files-
- Added the ability to select a custom loading-screen image on a per-route basis.
- Added the ability to select a custom speed unit display for overspeed/ signal messages.
- Added railtypes to the available Cycle commands.
Plugin Interface-
- Added the ability to play a sound emenating from any car in the train.
- Added the current curve radius, cant and pitch to the values available from the plugin interface.
- Added the current camera view to the values available from the plugin interface.
Animated Files-
- Added the current curve radius, cant and pitch to the values available.
- Added an Odometer function.
- Added the functions Random and RandomInt to return random numbers.
- Added the current camera mode.
- Added the new function TrackFollowerFunction to translate objects along the path of Rail 0.
Train Developers:
- Properly moving bogies implemented. Please see this topic: https://bveworldwide.forumotion.com/t1268-proper-bogie-motion
Please see these two Wiki topics for full details on the implementation of these features:
https://github.com/leezer3/OpenBVE/wiki/Compatibility-Notes
https://github.com/leezer3/OpenBVE/wiki/Players:-New-Functionality
Cheers
Chris Lees
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