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BWR-2012 news update

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mikey1984
Egg
Dellboy
hasnotif
hurricanemk1c
busheyheath
tonytrainsfree
johnsinden
graymac
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Post by Quork Sun Aug 12, 2012 6:27 pm

Wee-ooh-wee-ooh-wee-ooh... Operational Danger! All trains in station Knockbrack, stop immediately! I repeat: Operational Danger! All trains in station Knockbrack, stop immediately! This is train driver train 7B.

The signal box is defunct; the dependencies are not correct, thus security being totally compromised. You can see it on the first switch of the opposite track coming from Waterville, which is in incorrect position when entering the station coming from the correct track and going onto the station track which is coming from the opposite track. albino




The route is really great, just as expected! And, BTW, I cannot confirm the reported signal problems. Might it be, the people with the problems have some other dependency (e.g. BR Sigs) missing?
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Post by graymac Sun Aug 12, 2012 8:50 pm

Glad you're enjoying the ride, J!

BTW the new BWR-2012 has all the sigs INCLUDED in the BWR-2012 objects folder. The missing BRSigs was very rarely only a problem on the old version, where sometimes the user did NOT have the BRSigs already in their objects folder.
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Post by Quork Sun Aug 12, 2012 8:59 pm

Ah okay. And yet, it seems like a missing file problem; however it is neither due to errors in your package (it works right for most users) nor is it a simple depacking error as much more would miss then... Strange, to say at least.

What's the chance, the wrong switch is easily corrected?
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Post by graymac Sun Aug 12, 2012 9:22 pm

It is not unknown for a trailing point to appear in the wrong position. I have seen it operationally in three or four driver's eye videos in both Wales and Ireland.
There may or may not be a turned out point in the structure list, if there is it will not be difficult to change it. Without looking I am sure it is a .freeobj item, whereas the facing point is a .rail item. Although the object is the same, it is how it is listed that matters. Some rail items are also .freeobjects, some are not. I will pass it on to engineering to look at it, though not as a panic priority Very Happy
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Post by Quork Sun Aug 12, 2012 9:32 pm

Huh... Well, when in Rome... We have points which may be "cut open" as well, however they're clearly labelled and they have a defined base position they return into. A simple point which is only trailed and has no mechanism whatsoever occurs in tram tracks only.
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Post by nztramp Sun Aug 12, 2012 10:10 pm

BWR-2012 news update - Page 2 Bwsignal

This is the image I am seeing as referred to previously. I guess I am missing some files. Thanks for any help you can provide.

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Post by Quork Sun Aug 12, 2012 10:17 pm

I'd say there is more messed up than just missing files... Reinstall the whole BWR and say if it helped?
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Post by graymac Sun Aug 12, 2012 10:46 pm

You probably don't have the BRSigs present in your objects folder. The missing item is one of the original signals.

Two possible fixes worth trying.
One:
Put BRSigs folder in your object folder (You can copy the folder inside BWR-2012).

OR,Two:
Save this code as a .csv file and use in place of the one that is in the BWR-2012/PW folder. It has been modded so it should find the path to the sig30_red components in the folder BWR-2012/BRSigs folder (Keep the old one in case this doesn't work, if it does work, dump it)

;--------------------------------------
;NWM BrSigs for OpenBVE Object File
;--------------------------------------
;
;www.bve4.net
;www.trainsimcentral.co.uk
;
;Object by TSC team
;
;This object and its textures may be freely reused.
;Please acknowledge the original authors and leave this header in place.
;Use in conjunction with animated files for .SigF type signalling in openBVE routes only.
;

CreateMeshBuilder
AddVertex,-0.3,-1.1,-0.4
AddVertex,-0.3,-0.1,-0.4
AddVertex,0.3,-0.1,-0.4
AddVertex,0.3,-1.1,-0.4
AddFace2,0,1,2,3
SetTextureCoordinates,0,0.0,1.0
SetTextureCoordinates,1,0.0,0.0
SetTextureCoordinates,2,1.0,0.0
SetTextureCoordinates,3,1.0,1.0
LoadTexture,..\brsigs_open\signal3.png,
SetDecalTransparentColor,0,0,0,

CreateMeshBuilder
AddVertex,0.15,-1.09,-0.234
AddVertex,0.15,-0.234,-0.234
AddVertex,-0.15,-0.234,-0.234
AddVertex,-0.15,-1.09,-0.234
AddFace,0,1,2,3,
SetTextureCoordinates,0,0.0,3.0
SetTextureCoordinates,1,0.0,0.0
SetTextureCoordinates,2,1.0,0.0
SetTextureCoordinates,3,1.0,3.0
LoadTexture,..\brsigs_open\back_box.png,

CreateMeshBuilder,
AddVertex, 0.15, -1.09, -0.4
AddVertex, 0.15, -1.09, -0.234
AddVertex, 0.15, -0.234, -0.234
AddVertex, 0.15, -0.234, -0.4
AddVertex, -0.15, -0.234, -0.4,
AddVertex, -0.15, -0.234, -0.234
AddVertex, -0.15, -1.09, -0.234
AddVertex, -0.15, -1.09, -0.4
AddFace,3,2,1,0,
AddFace,2,3,4,5,
AddFace,7,6,5,4,
setcolor,101,116,126,
GenerateNormals,

CreateMeshBuilder
AddVertex,-0.35,-0.9337,-0.42
AddVertex,-0.35,-0.1737,-0.42
AddVertex,0.35,-0.1737,-0.42
AddVertex,0.35,-0.9337,-0.42
AddFace,0,1,2,3
SetTextureCoordinates,0,0.0,1.0
SetTextureCoordinates,1,0.0,0.0
SetTextureCoordinates,2,1.0,0.0
SetTextureCoordinates,3,1.0,1.0
LoadTexture,..\..\brsigs_open\graphics\glow_red.png
SetEmissiveColor,255,255,255
SetBlendMode,Additive,150,DivideExponent4
Translate,0,-0.39,0, ;top

CreateMeshBuilder
AddVertex,-0.11,-0.11,-0.42
AddVertex,-0.11,0.11,-0.42
AddVertex,0.11,0.11,-0.42
AddVertex,0.11,-0.11,-0.42
AddFace,0,1,2,3
SetTextureCoordinates,0,0.0,1.0
SetTextureCoordinates,1,0.0,0.0
SetTextureCoordinates,2,1.0,0.0
SetTextureCoordinates,3,1.0,1.0
LoadTexture,..\..\brsigs_open\graphics\light_red.png
SetEmissiveColor,255,255,255
SetBlendMode,Additive
Translate,0,-0.96,0,

CreateMeshBuilder,
AddVertex, 0.135, -0.19, -0.65 ,
AddVertex, 0.135, -0.24, -0.4 ,
AddVertex, 0.12, -0.163, -0.4 ,
AddVertex, 0.12, -0.163, -0.67 ,
AddVertex, 0.0698, -0.106, -0.69 ,
AddVertex, 0.0698, -0.106, -0.4 ,
AddVertex, 0.03, -0.093, -0.4 ,
AddVertex, 0.03, -0.093, -0.7 ,
AddVertex, -0.03, -0.093, -0.7 ,
AddVertex, -0.03, -0.093, -0.4 ,
AddVertex, -0.0698, -0.106, -0.4 ,
AddVertex, -0.0698, -0.106, -0.69 ,
AddVertex, -0.12, -0.163, -0.67 ,
AddVertex, -0.12, -0.163, -0.4,
AddVertex, -0.135, -0.24, -0.4 ,
AddVertex, -0.135, -0.19, -0.65 ,
AddFace, 0,1,2,3,
AddFace, 5,4,3,2,
AddFace, 4,5,6,7,
AddFace, 9,8,7,6,
AddFace, 8,9,10,11
AddFace, 13,12,11,10,
AddFace, 12,13,14,15,
SetColor, 24,29,35,
GenerateNormals,
translate,0,-0.163,0,

CreateMeshBuilder,
AddVertex, 0.135, -0.19, -0.65,
AddVertex, 0.14, -0.24, -0.4,
AddVertex, 0.13, -0.165, -0.4, 0.13,-0.165, -0.4
AddVertex, 0.12, -0.163, -0.67, 0.12,-0.165, -0.67
AddVertex, 0.0698, -0.106, -0.69, 0.0698, -0.106, -0.69,
AddVertex, 0.076, -0.104, -0.4, 0.076, -0.104, -0.4,
AddVertex, 0.03, -0.088, -0.4, 0.03, -0.088, -0.4,
AddVertex, 0.03, -0.093, -0.7, 0.03, -0.093, -0.7,
AddVertex, -0.03, -0.093, -0.7, -0.03, -0.093, -0.7,
AddVertex, -0.03, -0.088, -0.4, -0.03, -0.088, -0.4,
AddVertex, -0.076, -0.106, -0.4, -0.076, -0.106, -0.4,
AddVertex, -0.0698, -0.106, -0.69, -0.0698, -0.106, -0.69,
AddVertex, -0.12, -0.163, -0.67, -0.12, -0.163, -0.67,
AddVertex, -0.13, -0.165, -0.4, -0.13, -0.165, -0.4,
AddVertex, -0.14, -0.24, -0.4,
AddVertex, -0.135, -0.19, -0.65,
AddFace, 3,2,1,0,
AddFace, 2,3,4,5,
AddFace, 7,6,5,4,
AddFace, 6,7,8,9,
AddFace, 11,10,9,8,
AddFace, 10,11,12,13,
AddFace, 15,14,13,12,
SetColor, 96,109,119,
GenerateNormals,
translate,0,-0.163,0,

CreateMeshBuilder,
AddVertex, 0.135, -0.19, -0.65 ,
AddVertex, 0.135, -0.24, -0.4 ,
AddVertex, 0.12, -0.163, -0.4 ,
AddVertex, 0.12, -0.163, -0.67 ,
AddVertex, 0.0698, -0.106, -0.69 ,
AddVertex, 0.0698, -0.106, -0.4 ,
AddVertex, 0.03, -0.093, -0.4 ,
AddVertex, 0.03, -0.093, -0.7 ,
AddVertex, -0.03, -0.093, -0.7 ,
AddVertex, -0.03, -0.093, -0.4 ,
AddVertex, -0.0698, -0.106, -0.4 ,
AddVertex, -0.0698, -0.106, -0.69 ,
AddVertex, -0.12, -0.163, -0.67 ,
AddVertex, -0.12, -0.163, -0.4,
AddVertex, -0.135, -0.24, -0.4 ,
AddVertex, -0.135, -0.19, -0.65 ,
AddFace, 0,1,2,3,
AddFace, 5,4,3,2,
AddFace, 4,5,6,7,
AddFace, 9,8,7,6,
AddFace, 8,9,10,11
AddFace, 13,12,11,10,
AddFace, 12,13,14,15,
SetColor, 24,29,35,
GenerateNormals,
translate,0,-0.448,0,

CreateMeshBuilder,
AddVertex, 0.135, -0.19, -0.65,
AddVertex, 0.14, -0.24, -0.4,
AddVertex, 0.13, -0.165, -0.4, 0.13,-0.165, -0.4
AddVertex, 0.12, -0.163, -0.67, 0.12,-0.165, -0.67
AddVertex, 0.0698, -0.106, -0.69, 0.0698, -0.106, -0.69,
AddVertex, 0.076, -0.104, -0.4, 0.076, -0.104, -0.4,
AddVertex, 0.03, -0.088, -0.4, 0.03, -0.088, -0.4,
AddVertex, 0.03, -0.093, -0.7, 0.03, -0.093, -0.7,
AddVertex, -0.03, -0.093, -0.7, -0.03, -0.093, -0.7,
AddVertex, -0.03, -0.088, -0.4, -0.03, -0.088, -0.4,
AddVertex, -0.076, -0.106, -0.4, -0.076, -0.106, -0.4,
AddVertex, -0.0698, -0.106, -0.69, -0.0698, -0.106, -0.69,
AddVertex, -0.12, -0.163, -0.67, -0.12, -0.163, -0.67,
AddVertex, -0.13, -0.165, -0.4, -0.13, -0.165, -0.4,
AddVertex, -0.14, -0.24, -0.4,
AddVertex, -0.135, -0.19, -0.65,
AddFace, 3,2,1,0,
AddFace, 2,3,4,5,
AddFace, 7,6,5,4,
AddFace, 6,7,8,9,
AddFace, 11,10,9,8,
AddFace, 10,11,12,13,
AddFace, 15,14,13,12,
SetColor, 96,109,119,
GenerateNormals,
translate,0,-0.448,0,

CreateMeshBuilder,
AddVertex, 0.135, -0.19, -0.65 ,
AddVertex, 0.135, -0.24, -0.4 ,
AddVertex, 0.12, -0.163, -0.4 ,
AddVertex, 0.12, -0.163, -0.67 ,
AddVertex, 0.0698, -0.106, -0.69 ,
AddVertex, 0.0698, -0.106, -0.4 ,
AddVertex, 0.03, -0.093, -0.4 ,
AddVertex, 0.03, -0.093, -0.7 ,
AddVertex, -0.03, -0.093, -0.7 ,
AddVertex, -0.03, -0.093, -0.4 ,
AddVertex, -0.0698, -0.106, -0.4 ,
AddVertex, -0.0698, -0.106, -0.69 ,
AddVertex, -0.12, -0.163, -0.67 ,
AddVertex, -0.12, -0.163, -0.4,
AddVertex, -0.135, -0.24, -0.4 ,
AddVertex, -0.135, -0.19, -0.65 ,
AddFace, 0,1,2,3,
AddFace, 5,4,3,2,
AddFace, 4,5,6,7,
AddFace, 9,8,7,6,
AddFace, 8,9,10,11
AddFace, 13,12,11,10,
AddFace, 12,13,14,15,
SetColor, 44,29,35,
SetemissiveColor, 44,14,17,
GenerateNormals,
translate,0,-0.733,0,

CreateMeshBuilder,
AddVertex, 0.135, -0.19, -0.65,
AddVertex, 0.14, -0.24, -0.4,
AddVertex, 0.13, -0.165, -0.4, 0.13,-0.165, -0.4
AddVertex, 0.12, -0.163, -0.67, 0.12,-0.165, -0.67
AddVertex, 0.0698, -0.106, -0.69, 0.0698, -0.106, -0.69,
AddVertex, 0.076, -0.104, -0.4, 0.076, -0.104, -0.4,
AddVertex, 0.03, -0.088, -0.4, 0.03, -0.088, -0.4,
AddVertex, 0.03, -0.093, -0.7, 0.03, -0.093, -0.7,
AddVertex, -0.03, -0.093, -0.7, -0.03, -0.093, -0.7,
AddVertex, -0.03, -0.088, -0.4, -0.03, -0.088, -0.4,
AddVertex, -0.076, -0.106, -0.4, -0.076, -0.106, -0.4,
AddVertex, -0.0698, -0.106, -0.69, -0.0698, -0.106, -0.69,
AddVertex, -0.12, -0.163, -0.67, -0.12, -0.163, -0.67,
AddVertex, -0.13, -0.165, -0.4, -0.13, -0.165, -0.4,
AddVertex, -0.14, -0.24, -0.4,
AddVertex, -0.135, -0.19, -0.65,
AddFace, 3,2,1,0,
AddFace, 2,3,4,5,
AddFace, 7,6,5,4,
AddFace, 6,7,8,9,
AddFace, 11,10,9,8,
AddFace, 10,11,12,13,
AddFace, 15,14,13,12,
SetColor, 96,109,119,
GenerateNormals,
translate,0,-0.733,0,

translateall,0,1.1,



Last edited by graymac on Sun Aug 12, 2012 10:58 pm; edited 2 times in total (Reason for editing : Will not let me attach zip file)
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Post by SnowHill150001 Mon Aug 13, 2012 7:09 pm

Graymac, I don't quite get the method; what file are you meant to replace and how do you save as a CSV file?

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Post by nztramp Mon Aug 13, 2012 7:35 pm

BWR-2012 news update - Page 2 Signalh

Thanks for the fix suggestions
fix one had no effect on the start view in question
fix two improved things significantly ( see attachment ) almost there !


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Post by graymac Mon Aug 13, 2012 9:22 pm

@nztramp
I missed a bit of code that needs changing. In the fourth block of code there's a ../ that wants removing.
See below, I've enlarged it and shown it in red, just take it out and the last missing signal aspect should appear.

CreateMeshBuilder
AddVertex,-0.35,-0.9337,-0.42
AddVertex,-0.35,-0.1737,-0.42
AddVertex,0.35,-0.1737,-0.42
AddVertex,0.35,-0.9337,-0.42
AddFace,0,1,2,3
SetTextureCoordinates,0,0.0,1.0
SetTextureCoordinates,1,0.0,0.0
SetTextureCoordinates,2,1.0,0.0
SetTextureCoordinates,3,1.0,1.0
LoadTexture,..\..\brsigs_open\graphics\glow_red.png
SetEmissiveColor,255,255,255
SetBlendMode,Additive,150,DivideExponent4
Translate,0,-0.39,0, ;top
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Post by nztramp Mon Aug 13, 2012 10:44 pm

That's done the trick. Many thanks for your time - much appreciated.

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Post by graymac Tue Aug 14, 2012 10:41 am

That's cool. Sorry I had to paste in the code, the board wouldn't let me upload a ready made zip file. There will (when I get a round tuit) be a fix on the website later. It's as well to identify these problems however rare.

Dunno if @Dellboy still can't access the website. But the questions to ask are:
Why are all the others accessing the site and downloading items if the site cannot be accessed?
How come traffic on the site has quadrupled since the new site was launched if it can't be accessed?

@Dellboy, Your ISP may not allow access to the Irish server. Have you checked you settings?
Perhaps another browser might work for you.
Have you tried accessing from another location/IPaddress?

But there's really nothing at this end to prevent you accessing the site.

There was a small handful of blocked IP addresses in the past, although not since November 2011 when the host server was changed and I forgot to re-block them. Currently nothing and no-one is blocked.
(no names, previously there were four IPs blocked - one for copyright theft, one for spam, one for abuse and one for being an annoying little tit from Wolverhampton)
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Post by BillEWS Fri Oct 05, 2012 11:26 am

Excellent updates Graymac. I have only tried the Waterville to Newbridge 7X route so far but it was enough to demonstrate the great resolution of trains, scenry objects etc. The addition of numerous lineside scenry with old Churches and Towers all add to places that look populated enough to warrent the train service.

It was interesting finding the VIP's getting on as the train progressed, first the two very high VIP's, followed by a Priest and a Nun. It would have been interesting to hear the exchange of conversation once the last 'political' VIP got on at Williamsville.

However, in the case of the Preist & Nun it is even more intetresting when you look at the same scene in reverse when in external view!

Well done Graymac. Another really great update!


Last edited by Northern Line on Sun Oct 07, 2012 10:20 am; edited 1 time in total (Reason for editing : spelling check ;))

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