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Post by Movingmillion Sat Feb 23, 2019 7:04 pm

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Last edited by Movingmillion on Sun Feb 09, 2020 1:41 am; edited 1 time in total

Movingmillion

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Post by graymac Sun Feb 24, 2019 12:00 pm

You can get asound to play at any point along the track using the "doppler" instruction set in the Track space:

Track.Doppler FileName; X; Y
FileName: The file name for the sound to play, relative to the Sound folder.
X: A floating-point number representing the horizontal offset from rail 0, by default measured in meters. Negative values indicate left, positive ones right.
Y: A floating-point number representing the vertical offset from rail 0, by default measured in meters. Negative values indicate below, positive ones above.
This command places an environmental sound effect at the specified location. The sound will play in a loop for the duration of the simulation and employs the doppler effect. (Note: All sounds in openBVE employ the doppler effect.)
Although the sound will play repeated (loop) at the insertion point, so it may not be a suitable means to implement what you were planning.
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Post by Dexter Sat Mar 02, 2019 6:51 pm

How about the .announce command?
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