The Barry Railway

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The Barry Railway Empty The Barry Railway

Post by NoobDev.exe on Sat Nov 17, 2018 5:54 pm

As my username may suggest, I am a new developer on the scene. I have little experience, other than a class 142 pacer redesign. My latest project is some class 150 sprinter trains, along with a route, which brings me to the title. 

A few weeks ago, I begun a project route, to test the water for a larger project. This smaller project is the route from Barry Docks station to Barry Island station. It is just shy of 3 kilometres long. This is still very much WIP, but I thought I would release some images to the world. The below pictures show Barry station in real life, and OpenBVE with a class 150 of my own creation. Some feedback on this would be appreciated.The Barry Railway Old10
Barry station, please note, Barry now has a platform 3 to the left of the imageThe Barry Railway Openbv10
Barry station in OpenBVE with a class 150/2 in platform 3
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The Barry Railway Empty Re: The Barry Railway

Post by Movingmillion on Sat Nov 17, 2018 6:05 pm

Long time no see! This is looking excellent.

(PS, are you still on Hmmsim Rutas y Trenes?)
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Post by SP1900 on Sat Nov 17, 2018 6:09 pm

Impressive work!! I would think the canopy pillars need to be a little bit thinner. On the Left hand side of the screenshot near the stop markers the platform texture seems to be a little bit out of line but apart from that. It looks really good
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Post by Movingmillion on Sat Nov 17, 2018 6:10 pm

Indeed it is extremely good! I haven't really ever heard of a developer jump straight in from starting off, to making train models, to making fully fledged routes so quick!
Dexter Barksdale
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The Barry Railway Empty Re: The Barry Railway

Post by NoobDev.exe on Sat Nov 17, 2018 6:15 pm

I am still on Hmmsim Rutas Y Trenes, and yes I did put this on there too. If you must know, they still are annoying, but less so after a series of rants that me and Sachin had at them. They respect the copyright after that.

Thanks for the comment, Dexter. I appreciate it.

Yes I've had a quick learning curve, I stress build you see. Exams making me stressed, stress making routes. Textures are on the agenda to fix, and the poles were a quick bodge. I will fix them at some point.
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The Barry Railway Empty Re: The Barry Railway

Post by graymac on Sun Nov 18, 2018 11:47 am

You'll get there! It's a good start and practice will only make it better.
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Post by Guest on Sun Nov 18, 2018 1:09 pm

When will that MSTS converted Class 150 be available cos that look dank!

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Post by Movingmillion on Sun Nov 18, 2018 1:12 pm

He is not affiliated with BVETube, and we are not currently working on it because we are focusing on the Metropolitan Line and 483.
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The Barry Railway Empty Re: The Barry Railway

Post by NoobDev.exe on Sun Nov 18, 2018 1:54 pm

Yep, not affiliated to BVETube, but friends. 

The class 150, was originally a FGW 150/1, now it is a class 150/2 in GWR and ATW, with animated doors, and redone sounds. It won't be released for a long time, but hopefully once the route has been relesed, I can give the go ahead for it.

As for Graymac, I appreciate the praise coming from the developer of the route that first got me into OpenBVE, Cwm Twypsn. (I must say that, when I showed this to my Grandpa, he told me what each bridge was), it has an amazing likeness. 

I've been getting textures and reference pictures from Barry today, should be able to fix some issues by Wednesday.

Again, thanks to everybody's comments!  Very Happy
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Post by Guest on Sun Nov 18, 2018 1:57 pm

I didnt say he was affiliated to BVETube but, ok. xD

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Post by Movingmillion on Sun Nov 18, 2018 2:42 pm

I know you didn't. I thought you were confusing this train for the converted 150 that you commented on earlier.
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Post by NoobDev.exe on Sun Nov 18, 2018 4:15 pm

Seeing double!  Laughing The Barry Railway Openbv10
Two class 142s meet at Barry station


I have fixed the pole issue and the staggered platform textures. The closer pacer does have a different number to the one in platform 3 and an appropriate destination. Track textures have also been changed. The next job is to add some form of foliage. Any thoughts?
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Post by Movingmillion on Sun Nov 18, 2018 4:16 pm

Looking pretty swell! Do those MSTS models have any transparency abnormalities by chance?
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Post by NoobDev.exe on Sun Nov 18, 2018 4:18 pm

No they don't actually. They did, but I got rid of them pretty quick.
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Post by Movingmillion on Sun Nov 18, 2018 4:20 pm

Could you tell me how to do that? Whenever me and the team convert stuff or import stuff from MSTS they always have these really buggy transparency problems
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Post by leezer3 on Mon Nov 19, 2018 7:42 pm

Movingmillion wrote:Could you tell me how to do that? Whenever me and the team convert stuff or import stuff from MSTS they always have these really buggy transparency problems

Any examples?

MSTS models / ACE textures require the transparency type to be set to Smooth, and preferably plenty of AF applied too, but other than that you shouldn't have major transparency issues.

Viewing through two sets of windows will always be a little more problematic (the depth sorting in the graphics engine really needs someone to work on it), but other than that things really ought to work OK-ish.

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Post by graymac on Mon Nov 19, 2018 8:05 pm

The next job is to add some form of foliage. Any thoughts?

Take a look at some examples from other peoples routes. The trick is to get your own textures fixed up, then they won't look exactly the same as the others. There's plenty of tree pics on the internet and you can fix them up using Photoshop (or something similar). Avoid alpha transparency, it will cause problems.
Here's an example of a suitable mesh (in .b3d format)
Code:
[meshbuilder]
vertex -5.5,15,5.5
vertex -5.5,-0.3,5.5
vertex 5.5,15,-5.5
vertex 5.5,-0.3,-5.5
vertex -5.5,15,-5.5
vertex -5.5,-0.3,-5.5
vertex 5.5,15,5.5
vertex 5.5,-0.3,5.5
face 0,2,3,1
face 1,3,2,0
face 4,6,7,5
face 5,7,6,4
[texture]
load tree.png
coordinates 0,0,0
coordinates 1,0,1
coordinates 2,1,0
coordinates 3,1,1
coordinates 4,0,0
coordinates 5,0,1
coordinates 6,1,0
coordinates 7,1,1
transparent 0,0,0
 And a small texture:
Attachments
The Barry Railway Attachment
tree.zip tree.png in a zip fileYou don't have permission to download attachments.(151 Kb) Downloaded 2 times
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The Barry Railway Empty Re: The Barry Railway

Post by NoobDev.exe on Tue Nov 20, 2018 7:14 am

Thanks for the help on trees and bushes, graymac! 
I'm hoping to get some of the bigger aspects in place today and tomorrow, with some of the bushes coming in on the weekend.

I've now added an idle sound for the static train, and a new abandoned platform model, for use at Barry Island.

Thanks for the support!
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The Barry Railway Empty Re: The Barry Railway

Post by Quork on Tue Nov 20, 2018 12:24 pm

Also please take a look at this site on BrnoBVE (Dexter's homepage): http://brnobve.eu/?page_id=1095
You'll find several plants there. Maybe you would even consider adding some of yours to this publicly usable pool?
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Post by NoobDev.exe on Tue Nov 20, 2018 5:06 pm

Thanks for the suggestion, Quork. I will bear that in mind, and I do hope to release some of my objects as 'free to use'.

In other news, there is a big engine shed at Barry that is in joint ownership between EWS and the Barry Tourist Railway. Why, you may ask, would I tell you this?
I am going to be taking requests for what trains should be at rest in the yard, you can put them in this thread.
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The Barry Railway Empty Re: The Barry Railway

Post by SP1900 on Tue Nov 20, 2018 6:05 pm

NoobDev.exe wrote:
I am going to be taking requests for what trains should be at rest in the yard, you can put them in this thread.

I reckon a 47 will do nicely along with maybe a heritage diesel of your choice
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Post by Movingmillion on Tue Nov 20, 2018 6:10 pm

A small three car 83 Stock might be a a taster for the London crowd?
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Post by NoobDev.exe on Tue Nov 20, 2018 6:17 pm

I was thinking of a class 37 and a 66, with a heritage DMU as well. I hadn't thought of a class 47, but I'm liking it. As for a London Underground train, I'm not going to be that lenient sorry, as this route is based about 160 miles away from London, in the south wales coalfield.

To clarify, this is what the siding looks like now (with 4 rusty tracks in the shed), but there will be more foliage and some smaller buildings in this area.
The Barry Railway Barry_10
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Post by Movingmillion on Tue Nov 20, 2018 6:19 pm

Heh; I don't suppose in that case we could count a Class 230 as a train in the siding?
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Post by NoobDev.exe on Tue Nov 20, 2018 6:23 pm

As this is not a mainline passenger depot, this won't be entirely possible either, however, I will be making a class 230 that goes one step further, and is available to drive, seeing as TFW is going to be replacing the pacers with the 230. This will happen, provided I can have access to a decent D stock model (hint, hint).
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