Manuel High Speed Trains
+8
leezer3
Stevegr
mrknowitall
kwijiboenator
tof63
Quork
Dexter
Manuel18
12 posters
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Re: Manuel High Speed Trains
I'll send you detailed info once I'm back home. Now I'm just taking a break from searching that f***ing hole in my air system...
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Manuel High Speed Trains
Quork wrote:I'll send you detailed info once I'm back home. Now I'm just taking a break from searching that f***ing hole in my air system...
Take calm, relax, i'm not soo hurry to release trains, however i've released the ICE 3 BR403.
Some screenshoots of the ICE 3
http://hstopenbve.blogspot.com/p/db-ice.html
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
I'll take a closer look on the 3D files before saying anything more concrete, but it doesn't feel alright... The front window is definitely to small and the front gradient seems wrong yet. But that's details, that's a great model already!
Two definite errors though:
- the trains are far more away from each other when coupled. Mind the coupling is teleskoped by some 30cm after the claps are opened. See image below
- there are no train signs inside a train. Neither Zg1 (train front sign, three whites) nor Zg2 (train end sign, two reds).
Image links:
- teleskoped SchaKu: http://commons.wikimedia.org/wiki/File:Hugh_llewelyn_ICE-3_%285946909641%29.jpg
- coupled ICE3, side view: http://commons.wikimedia.org/wiki/File:ICE_3_gekuppelt.jpg
- coupled ICE3, similar view as in your last screenshot: http://commons.wikimedia.org/wiki/File:Db-403xxx-02.jpg
Two definite errors though:
- the trains are far more away from each other when coupled. Mind the coupling is teleskoped by some 30cm after the claps are opened. See image below
- there are no train signs inside a train. Neither Zg1 (train front sign, three whites) nor Zg2 (train end sign, two reds).
Image links:
- teleskoped SchaKu: http://commons.wikimedia.org/wiki/File:Hugh_llewelyn_ICE-3_%285946909641%29.jpg
- coupled ICE3, side view: http://commons.wikimedia.org/wiki/File:ICE_3_gekuppelt.jpg
- coupled ICE3, similar view as in your last screenshot: http://commons.wikimedia.org/wiki/File:Db-403xxx-02.jpg
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Manuel High Speed Trains
I have several images concerning the shape issues... I'm gonna send them to you per mail, that's to much for this thread.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Manuel High Speed Trains
Manuel18 wrote:mrknowitall wrote:i have to ask, looking at your .b3d files etc, there seems to be some form of modeller used, not just hand coding? so in the nicest way possible, you seem to be able to use a form of modeller and get it to give amazing results, are you planning on giving the tips away?
No more suffering hand code!
If you dont had experience with Blender like me this is my masterplan .
3DS MAX > "EXPORT TO .3ds" > Milkshape 3D "Fix the issues with textures on 3ds max" > "Export Again .3ds" > Blender "export .b3d" .
However the Script for blender its right here.
Must use Blender 2.46 "DONT USE LATER VERSIONS!".
http://koti.welho.com/tuusaare/BVE-Blender_import-export.zip
installed at
C:\Documents and Settings\USERNAME\Aplication Data\Blender Foundation\Blender\.blender\scripts
This could be a mile stone for OpenBVE, now for years myself and others have argued the toss saying things dont work. and i kno your english is not great, but its amazing compared to my french, can you please, if you have time, either speak to one of the admin with a detailed step by step information of how you have done this, or even email myself the steps with links to what you have used? people have always tried to pull this off but it looks like you are the first to pull this off and get great results!!
mrknowitall- Posts : 824
Join date : 2011-07-09
Age : 32
Location : W. Yorkshire
Re: Manuel High Speed Trains
mrknowitall wrote:
This could be a mile stone for OpenBVE, now for years myself and others have argued the toss saying things dont work. and i kno your english is not great, but its amazing compared to my french, can you please, if you have time, either speak to one of the admin with a detailed step by step information of how you have done this, or even email myself the steps with links to what you have used? people have always tried to pull this off but it looks like you are the first to pull this off and get great results!!
Now I've looked at it, it's Oskari Saarekas' Blender script
He built an 87 (IIRC) with it, and Anthony Bowden did some test bits and bobs, but I don't think anyone really did much more than that. I did try building a couple of bridges this way, but I was never really happy with the texture mapping or the number of faces it generated so didn't do much on the subject.
What's a tad more interesting is that Manuel has found a way to fix the textures when importing from 3DS format to Blender. 3DS Max and Milkshape 3D are considerably more user friendly than Blender.
IMHO the same problems still apply as when it was first built, namely:
* You'll get away with this to an extent with trains, but if you build a whole route's objects this way, the BVE/ OpenBVE engine is simply not designed to cope with this level of polys.
* Similarly, you'll find that doing it this way creates a massive number of 'redundant' (Wrong word, but still...) vertices/ faces that could be eliminated with hand coding. The .b3d / .csv formats aren't designed in the same way as standard modelling formats.
* No custom normals applied to the finished model. This would require a lot of hacking to the blender script.
Cheers
Chris Lees
http://www.bvecornwall.co.uk
Re: Manuel High Speed Trains
Manually adding normals would still be easier than doing everything from scratch.
Blender is user friendly, you just need to keep an open mind instead of expecting the standard window layout you're used to. What's good for Writer or PhotoShop isn't necessarily good for 3D operations. Of course, it takes some time to get used to it, but the GUI is user friendly. And you are in full control. So how many faces there are is just a matter of how you model.
Blender is user friendly, you just need to keep an open mind instead of expecting the standard window layout you're used to. What's good for Writer or PhotoShop isn't necessarily good for 3D operations. Of course, it takes some time to get used to it, but the GUI is user friendly. And you are in full control. So how many faces there are is just a matter of how you model.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Manuel High Speed Trains
Quork wrote:Manually adding normals would still be easier than doing everything from scratch.
Blender is user friendly, you just need to keep an open mind instead of expecting the standard window layout you're used to. What's good for Writer or PhotoShop isn't necessarily good for 3D operations. Of course, it takes some time to get used to it, but the GUI is user friendly. And you are in full control. So how many faces there are is just a matter of how you model.
User friendly is all a matter of opinion- It's all about how you work
Come back when you've mastered vi and I might have that argument with you lol.
Incidentally, you point about the way you model is not entirely true-
The b3d / csv object format is setup with two standard primitives (Cylinder and cube), neither of which the blender exporter caters for.
It also exports to single triangles only.
Having said all of that, I'm not trying to write another one
Cheers
Chris Lees
http://www.bvecornwall.co.uk
Re: Manuel High Speed Trains
The primitives and polygons are split into triangles anyway for the GPU, so it doesn't mean a thing, if I'm not totally out of date and wrong.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
Les Rame TGV Pse et TGV Atlantique / Réseau!
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
The ICE3 front definitely looks more convincing now!
Love the TGV traction heads.
Love the TGV traction heads.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Manuel High Speed Trains
Will there be a route made for the ICE 3 trains to run on? Unless your good with route building quork
Northern Line- Posts : 329
Join date : 2011-07-12
Age : 31
Location : London, UK
Re: Manuel High Speed Trains
Too many projects already... I won't be starting anything up anywhere soon where routebuilding is concerned.
Though I lately thought it might be fun to have the railway network of Final Fantasy VII (you even get to steer a train in the game!) done in OpenBVE.
Though I lately thought it might be fun to have the railway network of Final Fantasy VII (you even get to steer a train in the game!) done in OpenBVE.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Manuel High Speed Trains
Some Screenshots with the TGV 2nd Generation.
Last edited by Northern Line on Fri Aug 02, 2013 10:31 am; edited 1 time in total (Reason for editing : Spelling Check :))
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
TGV Réseau 3D CAB!, this is the last resource to be completed to release this train!.
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
The Giant Orange is starting to wake up since 80's
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
Looking good Manuel!
hurricanemk1c- Posts : 113
Join date : 2012-03-25
Location : The Emerald Isle
Re: Manuel High Speed Trains
Hi Manuel,
I've downloaded the BR 406 and it's excellent. I also like the sounds, they are very realistic.
Shouldn't the BR 406 have the EB device activated?
I will also try the rest of the trains. Thanks for your work.
Jorge
I've downloaded the BR 406 and it's excellent. I also like the sounds, they are very realistic.
Shouldn't the BR 406 have the EB device activated?
I will also try the rest of the trains. Thanks for your work.
Jorge
jorgecerezo- Posts : 55
Join date : 2013-06-26
Re: Manuel High Speed Trains
^^ I don't have an idea Jorge.
I've finished that train more faster as a possible but that is the version 1.0 the another version "2.0" could include 3D Cab and a lot of stuff like a interior!
I've finished that train more faster as a possible but that is the version 1.0 the another version "2.0" could include 3D Cab and a lot of stuff like a interior!
Last edited by Northern Line on Mon Aug 05, 2013 10:16 am; edited 1 time in total (Reason for editing : Corrected Spelling Checks for you Manuel :))
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
.
Last edited by lonelyinardwick on Wed May 13, 2020 8:06 am; edited 1 time in total
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Re: Manuel High Speed Trains
Wongie2009 wrote:I really haven't a clue where to start commenting, I mean.. the Shinkansen rolling stocks for instance, there wasn't much openBVE models until recently. They look so amazing, I wonder where you get such data and material?
I had 5 years working on Railway simulators like a MSTS and Trainz . I know a japanese who is helping to me on the "Shinkansen Trains" .
TGV Réseau now available!
http://hstopenbve.blogspot.com/p/blog-page_5.html
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
The New Third Generation Engine for TGV Duplex Thalys and POS soon!.
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
And there is...The new TGV Duplex model.! with updated Duplex cars!
Manuel18- Posts : 76
Join date : 2012-10-18
Age : 30
Location : Caracas,Venezuela
Re: Manuel High Speed Trains
It's a dream!
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
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