Making Camera stay as train Passes
2 posters
Page 1 of 1
Making Camera stay as train Passes
Hi Gang ...
I need to know how to move the Camera View around a curve and then turn on AI and train comes to camera...
and of course passes and I want to be able to see it from the rear ....
I am wanting to attempt to make a movie...
Now I know to get outside and F9 to move away from train... but train and camera move together this way...
Now I do assume the movie makers are doing this all in one shot... ??
I am going to use "Bandicam" and Divx converter (smaller file) and no audio...
Your comments on any of this is appreciated ....
Ed
I need to know how to move the Camera View around a curve and then turn on AI and train comes to camera...
and of course passes and I want to be able to see it from the rear ....
I am wanting to attempt to make a movie...
Now I know to get outside and F9 to move away from train... but train and camera move together this way...
Now I do assume the movie makers are doing this all in one shot... ??
I am going to use "Bandicam" and Divx converter (smaller file) and no audio...
Your comments on any of this is appreciated ....
Ed
CaptED- Posts : 75
Join date : 2012-08-19
Age : 80
Location : Bryant, Arkansas
Re: Making Camera stay as train Passes
F3 is static trackside camera F4 is "fly by" camera (pans with train)
Numeric keypad Num5 moves you to current train poition, Num 7 moves forwards to next viewpoint, Num 1 moves backwards.
Some routes have preset viewpoints defined, some don't. Generally speaking if no set viewpoints are defined then Num 7 will jump to next station, stations seeming to be automatically accepted as defined viewpoints by default.
For those who have seen the U-Bend vid on the celtictrainsim.com site, the scenes were captured from the windowed game using Hypercam2 available off the web. I used Serif MoviePlus starter edition (recommended) to do the edits. The Serif program took care of the file formatting and loading for YouTube, which was great as I'm not movie-literate.
Numeric keypad Num5 moves you to current train poition, Num 7 moves forwards to next viewpoint, Num 1 moves backwards.
Some routes have preset viewpoints defined, some don't. Generally speaking if no set viewpoints are defined then Num 7 will jump to next station, stations seeming to be automatically accepted as defined viewpoints by default.
For those who have seen the U-Bend vid on the celtictrainsim.com site, the scenes were captured from the windowed game using Hypercam2 available off the web. I used Serif MoviePlus starter edition (recommended) to do the edits. The Serif program took care of the file formatting and loading for YouTube, which was great as I'm not movie-literate.
Re: Making Camera stay as train Passes
Hi Gray...
Thanks for that ... Just exactly what I wanted...
Is the "U-Bend" vid the one on your homepage... ??
Ed
Thanks for that ... Just exactly what I wanted...
Is the "U-Bend" vid the one on your homepage... ??
Ed
CaptED- Posts : 75
Join date : 2012-08-19
Age : 80
Location : Bryant, Arkansas
Similar topics
» Even though the AI train hasn't stop completely, the AI train is open the doors.
» Making A Trains Exterior and Interior?
» Making development quicker
» Making OpenBve Scenematics
» GFX Tips : making realistic lamps
» Making A Trains Exterior and Interior?
» Making development quicker
» Making OpenBve Scenematics
» GFX Tips : making realistic lamps
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum