Red Trip Timer Signals BVE/OpenBVE
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Red Trip Timer Signals BVE/OpenBVE
Is there any way to make the red signals (which are animated custom ones) actually trip the trains in BVE/openBVE?
I am using this signals pack: http://bvestation.com/downloadinfo.php?id=61
I am using this signals pack: http://bvestation.com/downloadinfo.php?id=61
waterburn- Posts : 55
Join date : 2012-06-29
Re: Red Trip Timer Signals BVE/OpenBVE
Need a compatible train. Not sure which ones are compatible, though.
Drag0nflamez- Posts : 210
Join date : 2012-05-11
Location : The Netherlands
Re: Red Trip Timer Signals BVE/OpenBVE
This depends on what signalling system (and corresponding train plugin) that you use. The default (built-in) ATS-SN or ATS-P or ATC can do that, or if you need UK signalling you can check for this (http://railsimroutes.net/libraries/uktrainsys/index.php)
The signalling system in openBVE is a composition of Track.Section and Track.Signal commands and it generates information for train plugins to perform corresponding operations. Those you provided should be only a visible representation of the signal that is generated by openBVE
The signalling system in openBVE is a composition of Track.Section and Track.Signal commands and it generates information for train plugins to perform corresponding operations. Those you provided should be only a visible representation of the signal that is generated by openBVE
alvinhochun- Posts : 88
Join date : 2012-05-08
Location : Hong Kong
Re: Red Trip Timer Signals BVE/OpenBVE
How about a system similar to the one used by the signals pack?
waterburn- Posts : 55
Join date : 2012-06-29
Re: Red Trip Timer Signals BVE/OpenBVE
The animated signals use the .sigf command - there is no connection with the signal command. As far as openbve is concerned the timer signals are just animated objects. How can I get the beacons or transponders to detect the state of the animations to stop the train if in the RED state. Any ideas??
waterburn- Posts : 55
Join date : 2012-06-29
Re: Red Trip Timer Signals BVE/OpenBVE
Not sure how BVEStation does that, try waiting for the (F) 5.00 or else OpenBVE clearly needs some upgrading.waterburn wrote:The animated signals use the .sigf command - there is no connection with the signal command. As far as openbve is concerned the timer signals are just animated objects. How can I get the beacons or transponders to detect the state of the animations to stop the train if in the RED state. Any ideas??
Drag0nflamez- Posts : 210
Join date : 2012-05-11
Location : The Netherlands
Re: Red Trip Timer Signals BVE/OpenBVE
I figured it out using speed check beacons from Odakyufan's custom Ats plugin: http://odakyufan.zxq.net/odakyufanats/atssx.html. Apparently it only works for openBVE though.
waterburn- Posts : 55
Join date : 2012-06-29
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