Tracks not keeping on track
3 posters
Page 1 of 1
Tracks not keeping on track
I'm trying to develop a new openbve route and without any experience I need to learn how to do it before I can start. Making the stations, trees, etc and recording the sound files are not a problem to me; the problem is the tracks. While looking into some real examples I found out that the tracks are also objects, but what is the general way of making tracks? Or am I supposed to build them from vertices in csv files?
devilreborn- Posts : 30
Join date : 2012-06-15
Age : 27
Location : Hong Kong
Re: Tracks not keeping on track
Many useful tools out there to help you with tracks:
SWITCH:http://www.ruedes-bve-seite.de/programme.html
TrackGen:http://www.bve.site88.net/EnTrackGen.html
RailGen:http://brnobve.717.cz/rubriky/utilities
SWITCH:http://www.ruedes-bve-seite.de/programme.html
TrackGen:http://www.bve.site88.net/EnTrackGen.html
RailGen:http://brnobve.717.cz/rubriky/utilities
Re: Tracks not keeping on track
You build the object of the length of Options.BlockLength, then include it in Structure.Rail(i), then use Track.RailType to set the rail appearance.
alvinhochun- Posts : 88
Join date : 2012-05-08
Location : Hong Kong
Similar topics
» Track position (Track namespace)
» Changing tracks
» Tracks not showing
» Is there a way to create AI trains on other tracks?
» New animated features for tracks, etc.
» Changing tracks
» Tracks not showing
» Is there a way to create AI trains on other tracks?
» New animated features for tracks, etc.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum