Writing a plugin?
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LabRatAndy
Tstageman
6 posters
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Writing a plugin?
Folks,
Just a quick question, what is involved in writing a plugin? I know basically what they are for but have no idea about how to write/make one or edit one or anything like that. I am looking to write a plugin for in game announcements such as for the London Underground routes we have.
Kind Regards
Tom
Just a quick question, what is involved in writing a plugin? I know basically what they are for but have no idea about how to write/make one or edit one or anything like that. I am looking to write a plugin for in game announcements such as for the London Underground routes we have.
Kind Regards
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: Writing a plugin?
If you don't know how to programme in one of the .net languages, you'll need to learn one as a minimum. Can give a link to a good free C# e-book if you want.
The announcement in LU routes are I believe nothing to do with any plugin. I think they are just announcements as part of the .sta command or a .announce (might not be the right name) command.
The announcement in LU routes are I believe nothing to do with any plugin. I think they are just announcements as part of the .sta command or a .announce (might not be the right name) command.
LabRatAndy- Posts : 101
Join date : 2011-08-29
Re: Writing a plugin?
Yes, they normally are part of the actual route file, I have used them in that format before, but I was looking to bring the announcements feature a little further on by getting into plugins...Yes please that'd be great.
Tom
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: Writing a plugin?
Here you go http://www.programmersheaven.com/2/CSharpBook
LabRatAndy- Posts : 101
Join date : 2011-08-29
Re: Writing a plugin?
Please be aware there currently can be only one plugin at once. Making either OpenBVE multiplugin-usable or creating a socket plugin would be, in my eyes, something on the very top of the priority list.
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Writing a plugin?
I used this, buried deep within a no-longer-existent forum.
http://odakyufan.zxq.net/trainscript/index.html
http://odakyufan.zxq.net/trainscript/index.html
Re: Writing a plugin?
Writing a plugin is really simple. You only need to know ANY one of those .NET languages (official languages are C#, VB .NET, C++ CLI) (unofficial? like in SharpDevelop they support Boo, F#, Python, Ruby also) and also a copy of the original openBVE documentation.
alvinhochun- Posts : 88
Join date : 2012-05-08
Location : Hong Kong
Re: Writing a plugin?
F# is also official.. (it's included with VS2010), also, C++ is NOT .NET.
Drag0nflamez- Posts : 210
Join date : 2012-05-11
Location : The Netherlands
Re: Writing a plugin?
I think you need to read this http://en.wikipedia.org/wiki/C%2B%2B/CLIDrag0nflamez wrote:C++ is NOT .NET.
alvinhochun- Posts : 88
Join date : 2012-05-08
Location : Hong Kong
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