Animating a river and more
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busheyheath
viccylinefan
Dexter
7 posters
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Animating a river and more
Well folks,
I am trying to make an animated river for my route and I have encuntered a problem. How to prevent that I "run out of water" when using the TranslateXFunction??? Does anyone know?
I am trying to make an animated river for my route and I have encuntered a problem. How to prevent that I "run out of water" when using the TranslateXFunction??? Does anyone know?
Last edited by Derryck on Tue Mar 27, 2012 10:39 pm; edited 1 time in total
Re: Animating a river and more
Simple, just ask Graham to get lots of buckets full of water from the Channel and make him keep pouring all day long so that the river dosen't run out of water!
viccylinefan
viccylinefan
viccylinefan- Posts : 196
Join date : 2011-07-17
Age : 26
Location : London, England
Re: Animating a river and more
The river is done, see a bit more below...
Last edited by Derryck on Tue Mar 27, 2012 7:51 am; edited 1 time in total
Re: Animating a river and more
Looks good, although it's not the (blue) Danube!
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: Animating a river and more
In that case it's an amazing work. I am wondering how you dit that, it looks rather natural to me. (although we would call this structure a canal here in the Netherlands, a river is never straight).
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: Animating a river and more
Well, it is here in Brno... check this out, the bridge and banks are real things.
Re: Animating a river and more
Looks good, is it expensive on resources? If you're using a texture shift remember they're hungry.
You can always use a bit of riverside planting to break the straighness up a bit.
As for Viccy's comments about fetching buckets of water, I wouldn't worry. Put Viccy in charge and you won't need the buckets, he's so full of pi** and wind that the river would never run dry!
You can always use a bit of riverside planting to break the straighness up a bit.
As for Viccy's comments about fetching buckets of water, I wouldn't worry. Put Viccy in charge and you won't need the buckets, he's so full of pi** and wind that the river would never run dry!
Re: Animating a river and more
Ah, I see that you left out the curve beyond the bridge. That's a river!
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: Animating a river and more
graymac wrote:Looks good, is it expensive on resources? If you're using a texture shift remember they're hungry.
You can always use a bit of riverside planting to break the straighness up a bit.
As for Viccy's comments about fetching buckets of water, I wouldn't worry. Put Viccy in charge and you won't need the buckets, he's so full of pi** and wind that the river would never run dry!
I am using the TranslateXFunction, which is a little less expensive. Nevermind that, there is a space for improvement that I have just realised and I will implement it straight away.
The plants are about to take place, so it will look slightly different soon.
Re: Animating a river and more
OK, I have a new video, after correcting one part of the animation, I got a significant improvement in fps (and I have also eliminated the commercials ):
Re: Animating a river and more
It looks very well!!
You will need a situation where the track and the river are in view for long enough to see what is actually happening. Like a signal check on a overbridge??? You can't let a visual feature like that be wasted.
You will need a situation where the track and the river are in view for long enough to see what is actually happening. Like a signal check on a overbridge??? You can't let a visual feature like that be wasted.
animating a river
Nice, only trouts are missing!
vpodhola- Posts : 39
Join date : 2011-10-30
Age : 81
Location : Hradec Kralove, Czech Republic
Re: Animating a river and more
Derryck, i know you know your stuff, but why dont you add birds? Create a few flat birds in csv. Chuck them in a .animated and then instead of translate, do rotate =) just afew things i earnt from ant B =)
mrknowitall- Posts : 824
Join date : 2011-07-09
Age : 32
Location : W. Yorkshire
Re: Animating a river and more
Trouts in such a filthy river?
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: Animating a river and more
mrknowitall wrote:Derryck, i know you know your stuff, but why dont you add birds? Create a few flat birds in csv. Chuck them in a .animated and then instead of translate, do rotate =) just afew things i earnt from ant B =)
Maybe later.
You guys never seem to have enough.
Now hypnotize yourselves. (Of course, it goes smoothly when I am not recording...)
Re: Animating a river and more
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Last edited by lonelyinardwick on Wed May 13, 2020 5:54 am; edited 1 time in total
Guest- Guest
Re: Animating a river and more
Good Stuff, Derryck - will it change automatically when the clocks go back in October......................?
johnsinden- Posts : 210
Join date : 2011-09-19
Age : 72
Location : Southampton, UK
Re: Animating a river and more
Not really, it can actually be dependent only on the time that is set within the route file.
Re: Animating a river and more
Every station on my route has a clock, and they all run according to the starting time of the route!
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: Animating a river and more
Same here, at least at the main station at Waterville. I think I put about 20 clocks spread round 4 platforms. Mine are only plain animated digital clocks though.
Tourists will be coming from everywhere to see that clock
Tourists will be coming from everywhere to see that clock
Re: Animating a river and more
Looks great, Derryck - I was only joking about putting the clocks back.......!
johnsinden- Posts : 210
Join date : 2011-09-19
Age : 72
Location : Southampton, UK
Re: Animating a river and more
busheyheath wrote:Every station on my route has a clock, and they all run according to the starting time of the route!
graymac wrote:Same here, at least at the main station at Waterville. I think I put about 20 clocks spread round 4 platforms. Mine are only plain animated digital clocks though.
Tourists will be coming from everywhere to see that clock
I think I might have digital clock showing the current time directly on the upgraded panel of my 362, once I make it...
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