Building bridges (and stuff)
+10
Tstageman
Northern Line
davidh21
Neil
busheyheath
mrknowitall
viccylinefan
92220
Dexter
graymac
14 posters
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Re: Building bridges (and stuff)
If the line goes to Belfast, shouldn't Drogheda station be renamed Drogheda Iinternational? If a dump like Ashford can do it, why not Drogheda?
One of the tightest curves on the British Rail Network is a "4 chain radius" going into Wolverton Works by the way.
One of the tightest curves on the British Rail Network is a "4 chain radius" going into Wolverton Works by the way.
92220- Posts : 283
Join date : 2011-10-09
Age : 73
Location : Buckinghamshire, England
Re: Building bridges (and stuff)
@Tstageman Hi Tom, there is a painless way to build curved platforms, which is to use Guillyman's "Platform Generator" from http://www.eezypeazy.co.uk The difficulty for me was the bilingual safety warnings on the platform surface, necessitating an extra face per section to keep the proportions correct for any given width. So I hand-coded it. It isn't so hard when you've had the practice, seeing I've been at it nearly two years now.
That's a 81metre radius curve. Which is tight as a crab's arse at forty fathoms. As a turn into a works / yard it's not the same as if it was on a main line, is it?
Drogheda isn't a dump, which is probably why. There's an airport in Co Mayo called "Knock International Airport". Knock IS a dump. A very holy dump, but a dump none the less.shouldn't Drogheda station be renamed Drogheda International?
That's a 81metre radius curve. Which is tight as a crab's arse at forty fathoms. As a turn into a works / yard it's not the same as if it was on a main line, is it?
Re: Building bridges (and stuff)
Ah but your tracks have a wider gauge and thus your trains are not so inclined to fall off on the curves
Actually, the science behind curves and wheel profiles is that if the train takes the curve at exactly the right speed then there should be no tendency to fall off, cos the wheel profiles act as a differential and I think the science behind dumps is that they all them "International" in order to convince the inmates that it's a great place that the whole world wants to visit.
"Ashford International! Ashford International! All passengers alighting here are reminded to abandon all hope at the station exit."
Actually, the science behind curves and wheel profiles is that if the train takes the curve at exactly the right speed then there should be no tendency to fall off, cos the wheel profiles act as a differential and I think the science behind dumps is that they all them "International" in order to convince the inmates that it's a great place that the whole world wants to visit.
"Ashford International! Ashford International! All passengers alighting here are reminded to abandon all hope at the station exit."
92220- Posts : 283
Join date : 2011-10-09
Age : 73
Location : Buckinghamshire, England
Re: Building bridges (and stuff)
Thanks for the reply gray, however when I've tried to run the Platform Gen, I get an error message come up saying 'Can't load or register custom control; 'COMDLG32.OCX'. What is the problem?
Thanks
Tom
Thanks
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: Building bridges (and stuff)
Tstageman wrote:Thanks for the reply gray, however when I've tried to run the Platform Gen, I get an error message come up saying 'Can't load or register custom control; 'COMDLG32.OCX'. What is the problem?
Thanks
Tom
Hey Tom I've got the missing .dll file for you. This error is quite a common problem on Windows 7 (and i think) vista computers when you run programs like this and prail for one other example.
What's your email? So I can send the file.
Once you recieve it copy and paste in in the same location as where platform generator is.
Regards
Shaq
Northern Line- Posts : 323
Join date : 2011-07-12
Age : 30
Location : London, UK
Re: Building bridges (and stuff)
Ok, thanks Shaq, my email was in the PM I sent you the other day.
Regards
Tom
Regards
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: Building bridges (and stuff)
track
A station house buildng. Platform canopy can be added. Object is double-sided so can be used on left or right of track. Various textures can allow extra versions, only two texture files are needed for all the walls.
A station house buildng. Platform canopy can be added. Object is double-sided so can be used on left or right of track. Various textures can allow extra versions, only two texture files are needed for all the walls.
Re: Building bridges (and stuff)
That's impressive! Really great work GrayMac.
92220- Posts : 283
Join date : 2011-10-09
Age : 73
Location : Buckinghamshire, England
Re: Building bridges (and stuff)
Northern Line wrote:Tstageman wrote:Thanks for the reply gray, however when I've tried to run the Platform Gen, I get an error message come up saying 'Can't load or register custom control; 'COMDLG32.OCX'. What is the problem?
Thanks
Tom
Hey Tom I've got the missing .dll file for you. This error is quite a common problem on Windows 7 (and i think) vista computers when you run programs like this and prail for one other example.
What's your email? So I can send the file.
Once you recieve it copy and paste in in the same location as where platform generator is.
Regards
Shaq
Shaq is not strictly correct here. Al has informed me that Platform Generator was written using Visual Basic 4 and suffers from this problem when running on some 64 bit systems. The answer is that you need to download the COMDLG32.OCX file and then register it on your computer. Full instructions are to be found here: http://devonenote.com/2010/02/register-comdlg32-ocx-on-x64-win7/
Be careful to follow the regsvr32 c:\Windows\system32\comdlg32.ocx command to the letter, better still paste the text into your "Run" box!
mrknowitall- Posts : 824
Join date : 2011-07-09
Age : 31
Location : W. Yorkshire
Re: Building bridges (and stuff)
Actually, Ben, you should only get these things from Microsoft approved places, so MVPS has the approved instructions, MVPS standing for Microsoft Most Valuable Professional (MVP) program.
MVPS Home Page which has useful stuff for Windows users.
MVPS Home Page which has useful stuff for Windows users.
92220- Posts : 283
Join date : 2011-10-09
Age : 73
Location : Buckinghamshire, England
Re: Building bridges (and stuff)
Hmm you may be right Ben. I may have not exactly fully but I also got shown by al how to make it work but I was using the power rail pit generator by TSC which may have been coded in VB 4.
Northern Line- Posts : 323
Join date : 2011-07-12
Age : 30
Location : London, UK
Re: Building bridges (and stuff)
A Victorian house (could be a B&B) in a London suburb. May be viewed 180 deg.
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: Building bridges (and stuff)
I'm currently working on that
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: Building bridges (and stuff)
I'm sure it will be a fine job!I'm currently working on that Very Happy
For those beginners interested, here's how a simple bay window can be added to a building, using a single mesh and single texture. Sample texture, explanation and .b3d file here:
Re: Building bridges (and stuff)
Nearly finished (a few tweaks to go):
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: Building bridges (and stuff)
That's better, it gives it real depth, much more realistic. The bays need to be a teeny bit wider to cover their old position on the front wall, but you're nearly there.
Re: Building bridges (and stuff)
Keeping on tweaking, that's the thing to do....
busheyheath- Posts : 297
Join date : 2012-01-05
Location : Netherlands
Re: Building bridges (and stuff)
If only the unititiated realised . . . . . . . . lots of time can be easily spent on tweakingKeeping on tweaking, that's the thing to do....
Here's a wee shelter based on a Co Dublin model. I've put a couple of vending machines in it and also have a version with a ticket machine and another with a bench seat.
. . . . . . it's sometimes the little touches of detail that make a big difference, and they're good gap-fillers too
Re: Building bridges (and stuff)
This is a little something I'm working on at the moment...
I would have some other screenshots but Routeviewer has just decided to stop working saying there is an error and it must close, error 14 if that helps identify it, any ideas guys?
Thanks
Tom
I would have some other screenshots but Routeviewer has just decided to stop working saying there is an error and it must close, error 14 if that helps identify it, any ideas guys?
Thanks
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: Building bridges (and stuff)
It's good to see plenty of us working on some promising projects. Maybe there should be a BVE Worldwide object library introduced?? It is possible that some of us might "donate" items for others to use.
Re: Building bridges (and stuff)
I'd definitely contribute to that, I think that'd be an excellent idea. I have a few items that I'm constructing for my latest project that I would definitely donate to such a library. At the moment I have station signs, houses, churches, platforms and very shortly, some signals too.
Regards,
Tom
Regards,
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Re: Building bridges (and stuff)
I would like to hear an opinion from Derryck. After all, it's more work for the site admin if the idea is made reality. It would be a public spirited thing to do, as well as showing encouragement to more users to get involved in making stuff.
Re: Building bridges (and stuff)
Well it was down to the encouragement of you guys on this forum that made me get into creating for OpenBVE, so for that I thank you all. I would happily lend a helping hand to the site admin if needed and this went ahead, it would be an invaluable source for new route creators and building creators alike.
Tstageman- Posts : 154
Join date : 2011-10-21
Re: Building bridges (and stuff)
I'm all for it.
Got a lot of billboards, station hoardings and station furniture to donate if this is to go ahead.
Got a lot of billboards, station hoardings and station furniture to donate if this is to go ahead.
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