BVE5 sound tables not working in 1.8.2.3
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BVE5 sound tables not working in 1.8.2.3
I have tried to load motor sounds via the BVETS sound tables in the train.xml file, however the app crashes when the train is being loaded. This is what I have entered into a motor coach of the train, yet despite no syntax errors it crashes the game.
Here is the crash log for one of the attempts
Any info would be appreciated!
- Code:
<MotorCar>True</MotorCar>
<SoundTable>
<BVE5>
<PowerFreq>MotorNoise\PowerFreq.txt</PowerFreq>
<PowerVol>MotorNoise\PowerVol.txt</PowerVol>
<BrakeFreq>MotorNoise\BrakeFreq.txt</BrakeFreq>
<BrakeVol>MotorNoise\BrakeVol.txt</BrakeVol>
</BVE5>
</SoundTable>
Here is the crash log for one of the attempts
- Code:
OpenBVE 1.8.2.2 Crash Log
Program is running on the Windows backend
Current screen resolution is: Windowed 1920px X 1080px
Current routefile is: C:\Users\AppData\Roaming\OpenBve\LegacyContent\Railway\Route\Scottish ECML\Edin-Aberdeen-HST.csv
Current train is: C:\Users\AppData\Roaming\openBVE\LegacyContent\Train\cl314
The current routefile caused the following exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at OpenBve.OpenBVEGame.OnLoad(EventArgs e)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in B:\OpenTK\opentk\src\OpenTK\GameWindow.cs:line 349
at OpenBve.MainLoop.StartLoopEx(MainDialogResult result)
at OpenBve.Program.Main(String[] args) at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
at System.Environment.get_StackTrace()
at OpenBve.Program.Main(String[] args)
Current program memory usage: 568.11mb
System memory free: 9578mb
Any info would be appreciated!
SmoIchopper- Posts : 13
Join date : 2021-01-12
Gothpaladinus, Midnight Express Ginga81 and Rakago like this post
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