The .Pole command is malfunctioning
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The .Pole command is malfunctioning
Hi,
I just noticed that when the pole is used with specific attributes (left, right), the object is not rotated correctly. I have been playing with the traction recently, creating a new 4Ebs to be used in my route, but when applying that to an animated .Pole object, it was only shown correctly on the left side. The right side was messed up. I believe this might be due to some rotation commands used in the animated file, as basically all parts that have used these commands were wrong. Check the pic below:
I just noticed that when the pole is used with specific attributes (left, right), the object is not rotated correctly. I have been playing with the traction recently, creating a new 4Ebs to be used in my route, but when applying that to an animated .Pole object, it was only shown correctly on the left side. The right side was messed up. I believe this might be due to some rotation commands used in the animated file, as basically all parts that have used these commands were wrong. Check the pic below:
Re: The .Pole command is malfunctioning
Right, so the .pole command is malfunctioning, however using a "freeobject" rotates the whole thing correctly...
The poles look better now, but are still a WIP.
Looks like route viewer has some odd behaviour adding alpha channel where it's not really used, notice see through concrete in the upper part... This does not occur in the sim itself.
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» .section command
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