BVE WorldWide
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Normals issues with advanced cylinder geometry

Go down

Normals issues with advanced cylinder geometry Empty Normals issues with advanced cylinder geometry

Post by Delsin Sun Jun 27, 2021 8:24 pm

I tried connecting several cylinders within the same [meshbuilder] to get a continuous tube shape (useful for handrails), it worked as expected, but the connections between the cylinders don't use normals from existing cylinder vertices, resulting in sharp shading. Could be a bug, but not sure. Are there any workarounds beside recoding all the vertices manually?
Normals issues with advanced cylinder geometry Unknown
Delsin
Delsin

Posts : 313
Join date : 2016-08-20

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum