Normals issues with advanced cylinder geometry
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Normals issues with advanced cylinder geometry
I tried connecting several cylinders within the same [meshbuilder] to get a continuous tube shape (useful for handrails), it worked as expected, but the connections between the cylinders don't use normals from existing cylinder vertices, resulting in sharp shading. Could be a bug, but not sure. Are there any workarounds beside recoding all the vertices manually?
Delsin- Posts : 313
Join date : 2016-08-20
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