Mirror command flips normals incorrectly(?)
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Mirror command flips normals incorrectly(?)
I made a right part of this door and used MirrorAll 0,0,1 on an identical object to make a left side, but somehow it has flipped normals both in Z and X directions. You can see that on the mirrored half of the door - it's darker while both halves use the same texture. This doesn't happen when I mirror along other axis (for example, use a MirrorAll 1,0,0 and RotateAll 0,1,0,180 combo)
Delsin- Posts : 313
Join date : 2016-08-20
Re: Mirror command flips normals incorrectly(?)
Thanks, now that's an old bug...
Typo, which as as far as I can find seems to date back to Michelle's builds
Typo, which as as far as I can find seems to date back to Michelle's builds
Re: Mirror command flips normals incorrectly(?)
Lol Openbve is full of these old bits and bugs. I once went to find all sound problems - ended up with a huge list I've posted in a separate topic some time ago. Might be not a priority, but that's a lot of stuff with the sound system alone
Delsin- Posts : 313
Join date : 2016-08-20
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