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Questions about TrackGen

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Questions about TrackGen Empty Questions about TrackGen

Post by LXQt Sun Apr 11, 2021 12:02 pm

It seems a lot of people here are using TrackGen to generate tracks/switch for OpenBVE. But I am a bit confused:

1. How do you guys deal with converging track? (Where two rails are merged into one), I just can't seems to find that options.

2. Is it possible to specify the block length? The right/left track needs different block length to not create a "crack".
ObjectBender on the other hand can specify the block length and does not have this problem. (For curved track I use ObjectBender instead, but it's still a problem for switches)

3. I am quite satisfied with the texture that comes out of the box, do I have to give appropriate credit for the textures if I publish it in the future?

Any answers would be appreciated, thanks! Very Happy
LXQt
LXQt

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Post by leezer3 Sun Apr 11, 2021 7:37 pm

It doesn't do block length unfortunately (just fixed 25m chunks of plain track), although I could probably add that without too much trouble.
If I remember, I'll look at that this week......

As a good rule of thumb, unless you're doing something majorly odd with converging tracks, dropping one branch marginally (0.01m or so) should work.
If you want a physical set of points (a 'switch') that's the first tab.

The supplied texture is by Nils Busch.
He / I would appreciate credit, but it's not the end of the world.

leezer3

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Post by LXQt Sun Apr 11, 2021 7:46 pm

But I am still confused about the first question, do I just rotate the track by 180 degree to get an converging track? Or does the program itself has an options to generate converging track?
LXQt
LXQt

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Post by leezer3 Sun Apr 11, 2021 7:50 pm

Correct.

You could also use MirrorAll, RotateAll or a rotation in an animated file to achieve the same effect.

leezer3

Posts : 1978
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