BVE WorldWide
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Post by Movingmillion Sat Aug 11, 2018 8:22 pm

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Last edited by Movingmillion on Sun Feb 09, 2020 2:47 am; edited 1 time in total

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Post by leezer3 Sun Aug 12, 2018 10:20 pm

https://github.com/sladen/openbve2/tree/master/OpenBve

Mostly working renderer, but nothing else, so it's only really an interesting techdemo Smile

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Post by Delsin Sun Aug 12, 2018 10:27 pm

Ahh yes the "bright future" OpenBVE was going to but this never happened Laughing what we have now is progressing quickly though.

Can anyone compile this into something the non-coders can run? For science Very Happy
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Post by SP1900 Sun Aug 12, 2018 11:05 pm

I remember this, it was mentioned in the developer documentation. It’s a shame that it was discontinued, though unlike BVE3 at least we have some trace of the program.

Is there any way to implant some of the code of this to maybe enhance the current openBVE?
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Post by Delsin Sun Aug 12, 2018 11:49 pm

it's a lot harder than just refining openbve 1 and adding features to it, however, I believe we'll see it evolve to something like that someday. We already have separate-cars xml format for train data, that's a huge step forward.
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