Portarlington
+7
SP1900
graymac
cilldroichid
Dexter
JimH
MyNameIsJeff
Northern Line
11 posters
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Re: Portarlington
Those split level commuter stations are basically a glorified bridge. Now I've done Adamstown (the fourth out of Dublin) all the rest are more "conventional" stations. Apart from the wheelchair ramps and elevator/footbridge additions this century. My documentation tells me that at MP41 (about 63km) the bridge numbering is up to 118, though some of those may be very simple structures. There are no level crossings on this route.
Re: Portarlington
I'm sorting out the housing shortage!
Downside of doing a "real" route, if it can be seen out the train window then it has to be made. Can't just bung any old object in the works.
Downside of doing a "real" route, if it can be seen out the train window then it has to be made. Can't just bung any old object in the works.
Re: Portarlington
Hi Gray,
I really admire the quality and speed of your work. As this is my 'local' route i can testify that judging by your screenshots, i'm following your progress on facebook also, this route will be highly realistic. I'm curious as to how you are translating real life information such as curves, gradients and the like into OpenBVE, it seems to me that would be very difficult?
I really admire the quality and speed of your work. As this is my 'local' route i can testify that judging by your screenshots, i'm following your progress on facebook also, this route will be highly realistic. I'm curious as to how you are translating real life information such as curves, gradients and the like into OpenBVE, it seems to me that would be very difficult?
cilldroichid- Posts : 25
Join date : 2014-09-28
Re: Portarlington
Thanks, I'm hoping this one will be a "winner".
Google satellite images help a lot. You can even see the signals from the satellite view (at least if you have a good idea where to look). A lot of measurements and calculations have to be done, but it's not impossible. I've had to visit all the stations with the camera though. I was fortunate to be allowed to see a drawing of the gradients, that isn't possible to deduce from google.
Almost up to the 'hatch now. It may seem quick, I began the project at the beginning of July though I'm putting in about 60 hours a week to get this far so it's been a full-time plus job up to now.
Google satellite images help a lot. You can even see the signals from the satellite view (at least if you have a good idea where to look). A lot of measurements and calculations have to be done, but it's not impossible. I've had to visit all the stations with the camera though. I was fortunate to be allowed to see a drawing of the gradients, that isn't possible to deduce from google.
Almost up to the 'hatch now. It may seem quick, I began the project at the beginning of July though I'm putting in about 60 hours a week to get this far so it's been a full-time plus job up to now.
Re: Portarlington
So much detail in a small amount of time. I love how everyone has developed different techniques for making things, some are more efficient, some squeeze out the most detail. I think your methods have the best of both. Amazing work
SP1900- Posts : 302
Join date : 2017-12-08
Age : 22
Re: Portarlington
Depends what you define as a "small amount of time"
Started at the beginning of June. Six months with around 60hrs a week working on the thing. And visiting each of the 11 stations (on the other side of the country to where I am) with a camera.
As for "methods", there's absolutely no secret to it, neither do I believe there's any real difference to the way any established builder does the job.
I found out how by following Denis Lance's tutorials. I never messed around with stuff like SketchUp or Blender, or tried to mess with Microsoft stuff in the hope it would be any use. As far as I know there's no major finished OpenBVE routes that were made that way.
I'd say 20% "inspiration" a nd 80% "perspiration" is the only way to get the job done and I'd be surprised if any of the successful developers would disagree.
Started at the beginning of June. Six months with around 60hrs a week working on the thing. And visiting each of the 11 stations (on the other side of the country to where I am) with a camera.
As for "methods", there's absolutely no secret to it, neither do I believe there's any real difference to the way any established builder does the job.
I found out how by following Denis Lance's tutorials. I never messed around with stuff like SketchUp or Blender, or tried to mess with Microsoft stuff in the hope it would be any use. As far as I know there's no major finished OpenBVE routes that were made that way.
I'd say 20% "inspiration" a nd 80% "perspiration" is the only way to get the job done and I'd be surprised if any of the successful developers would disagree.
Re: Portarlington
Thank you, David. Beta testing is underway and I hope to release it early new year.
(December's a bad month for getting anything done!!!)
(December's a bad month for getting anything done!!!)
Re: Portarlington
Release now available for users of BVEWW ahead of official launch on celtictrainsim website
https://bveworldwide.forumotion.com/t1663-portarlington-release
https://bveworldwide.forumotion.com/t1663-portarlington-release
Re: Portarlington
I locked your other thread since you requested no answers there. Is that okay for you?
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Portarlington
Thanks Stu.
(I've requested this be moved to the "Portarlington" comments in the development section, to avoid repetition / duplication - see: https://bveworldwide.forumotion.com/t1563-portarlington )
(I've requested this be moved to the "Portarlington" comments in the development section, to avoid repetition / duplication - see: https://bveworldwide.forumotion.com/t1563-portarlington )
Re: Portarlington
This is superb, I can't believe how good it is. I last travelled out of Dublin in 2010 when the four tracking was in progress, the detail of all the stations and passing towns, villages and farms is incredible. This is on a par with NWM, you should be very proud of what you have achieved.
My only suggestions would be some passengers on platforms and a tad more passing trains. Oh and could we have a few more diagrams using the turn-back platforms at Adams Town & Hazel Hatch?
I drove the all stations with a 29000, kept to time perfectly with its 75mph top speed.
I look forward to your future projects
My only suggestions would be some passengers on platforms and a tad more passing trains. Oh and could we have a few more diagrams using the turn-back platforms at Adams Town & Hazel Hatch?
I drove the all stations with a 29000, kept to time perfectly with its 75mph top speed.
I look forward to your future projects
david673- Posts : 11
Join date : 2011-08-30
Re: Portarlington
Thanks, David
Praise indeed. Obviously, NWM is the "one to watch". I've always admired Tony's magnificent work (which introduced me to OpenBVE) and played "catch-up" for a long while.
It seems to me the bay platforms to Newbridge are used by services from the Dublin Grand Canal Dock station, via the Phoenix Park tunnel and avoiding Heuston. That is why I haven't done any diagrams ending at Adamstown, the 'hatch or Newbridge with this first release.
I intend adding a few passengers to later releases, when I've collected suitable ones. Can't use the same "muck savages" from my Western routes now!!! (only joking) Likewise, expect some PW works, TSRs and extra traffic.
With over 300km of routes built up to date I'm not planning on any more at any time soon. I'd like to see some of the younger enthusiasts get stuck in. Perhaps for someone who lives on the east side to do a Greystones to Malahide, or the Connolly to Drogheda/Newry. (I have an unreleased "Enterprise" set).
Like a good "culchie" I seldom go east of the Shannon myself!!
Praise indeed. Obviously, NWM is the "one to watch". I've always admired Tony's magnificent work (which introduced me to OpenBVE) and played "catch-up" for a long while.
It seems to me the bay platforms to Newbridge are used by services from the Dublin Grand Canal Dock station, via the Phoenix Park tunnel and avoiding Heuston. That is why I haven't done any diagrams ending at Adamstown, the 'hatch or Newbridge with this first release.
I intend adding a few passengers to later releases, when I've collected suitable ones. Can't use the same "muck savages" from my Western routes now!!! (only joking) Likewise, expect some PW works, TSRs and extra traffic.
With over 300km of routes built up to date I'm not planning on any more at any time soon. I'd like to see some of the younger enthusiasts get stuck in. Perhaps for someone who lives on the east side to do a Greystones to Malahide, or the Connolly to Drogheda/Newry. (I have an unreleased "Enterprise" set).
Like a good "culchie" I seldom go east of the Shannon myself!!
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