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Dexter
Drag0nflamez
mrknowitall
Ad1992
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graymac
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Post by Guest Mon May 07, 2012 12:38 am

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Post by alex_farlie Wed May 09, 2012 9:08 pm

Would it be responsible of me to request you prepare a translation?


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Post by Guest Wed May 09, 2012 9:15 pm

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Post by Tstageman Wed May 09, 2012 9:16 pm

Not sure if I'll even consider changing to using BVE 5 unless it is the next best thing since sliced bread, quite happy with Open and the version I have already, however I am open to reading some reviews.

Regards

Tom
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Post by Guest Wed May 09, 2012 9:20 pm

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Post by graymac Wed May 09, 2012 9:34 pm

As BVE5 stands at present my latest work (WIP) would be greatly impoverished by it. No externals for one. I actualy managed to get a copy downloaded and installed (a nightmare with no readable documentation) and I was unimpressed by the rendition of Keisi 3500 route (apologies if that's wrong, not enough writing to tell if that's the name of the route or the train). It may improve with time but I'm sticking to this Open program, under whatever name it is given, for the sake of my work. I respect my stuff so it deserves the best. 'nuff said!
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Post by Guest Wed May 09, 2012 11:21 pm

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Post by alex_farlie Wed May 09, 2012 11:33 pm

Thank you Smile

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Post by Wulf_9 Sat May 12, 2012 12:06 am

Hi Alex Smile
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Post by Ad1992 Wed Jun 06, 2012 3:46 pm

I still don't see what's much different about it, it is obvious that it has some improvements since bve4 but honestly what are the benefits in using it? I am quite happy with using open and indeed open has some very useful building commands that bve doesn't. Not to mention openbve is a lot more user friendly and doesn't have that silly stickman bobbing up and down Razz
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Post by mrknowitall Wed Jun 06, 2012 3:53 pm

The silly stickman is a G indicator and is usefull to those whom go by the rules, IE passenger compfort, bve5 is loved by many in foreign countrys but as for over here we are still pondering, most developers have already decided to ditch bve5 for openbve due to externals etc.. But if mackoy now see's an oppertunity to take up the ideas we as a community wanted when bve4 was around maybe we could see some really good advances within the mext year or so, already big time developers are creating BVE5 (:
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Post by Drag0nflamez Wed Jun 06, 2012 3:59 pm

Or, we do what we've done before.. as in, make Open compatible with BVE5's routes ^^

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Post by graymac Wed Jun 06, 2012 4:24 pm

Or, we do what we've done before.. as in, make Open compatible with BVE5's routes

If you think I'm ****** around changing the best part of 2000 object file to .x file format to please the bve5 mob you can dream on, matey!!
The main drawback with BVE5 is no externals. In its present form it's a poor relation to Open and MSTS, end of.
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Post by mrknowitall Wed Jun 06, 2012 4:29 pm

Your. Iews are you oen, but come on gray the attitude towards the sim is a tad, harsh, we know your views and we know where you stand (:
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Post by Guest Wed Jun 06, 2012 4:31 pm

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Post by graymac Wed Jun 06, 2012 5:12 pm

You obviously don't know much about Japanese simulators and its impact.

I don't need to know. I'm offering country specific rail simulations for a demographic which expects all the trimmings, such as externals and the first thing customers want to do is compare it with MSTS, in terms of facilities and graphics.
And though I am not building particularly for the Japanese market I had an email not long ago from Japanese user who said the product was better than the Japanese sim.
By all means enjoy BVE5 if that's what you are satisfied with. But to suggest a convergence of future (if any) versions of Open towards BVE5 makes a nonsense of the whole point of a different sim.
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Post by Dexter Thu Jun 14, 2012 2:09 pm

There is a video that demonstrates some of the features of BVE 5. Go to my website and hit "DerryckTV". Smile
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Post by Ad1992 Fri Jun 15, 2012 12:24 am

I am still not sold.
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Post by Dexter Fri Jun 15, 2012 8:35 am

Me neither, I just thought it will be interesting to see this.
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Post by graymac Fri Jun 15, 2012 10:13 am

If only Mackoy's BVE5 supported the facilities for the externals. In a perfect world the OpenBVE maerial would be compatible and Mackoy would be the perfect person to take the sim into the future. The sad fact is that the two have diverged so far that there is only the option of going for one or the other.
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Post by thehoviskid Fri Jun 15, 2012 6:20 pm

Actually a good point- if it did do externals i could see a lot more people trying it. It has (in comon with BVE4) the fact that we can't really interact with it's creator and that can be a distraction maybe. Remember the old TSC forum? People used to discuss using the thing, not what it did/didn't or should/shouldn't do.
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Post by Guest Sat Jun 16, 2012 7:59 am

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Post by graymac Sat Jun 16, 2012 10:50 am

why do you need externals anyway in BVE5?

It's Mackoy's choice entirely. What I like about the externals is the enhanced experience of seeing the route and rolling stock from another perspective. Microsoft's sim offers the facility and although I'm no lover of Microsoft I would be reluctant to put the clock back and revert to a "cab only" product. OpenBVE gives this functionality free and with better graphics than the MS game.
It's a no brainer, really.
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Post by Ad1992 Sat Jun 16, 2012 11:08 am

It isn't just the new camera that sold me, it is also the way you can add commands like translate, scale etc. As a developer it makes what would normally be a tedious process less tedious. I consider openbve to be more developer friendly than it's predecessor.
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Post by graymac Sat Jun 16, 2012 4:22 pm

it is also the way you can add commands like translate, scale etc.

As long as its not used as a remedy to fix sloppy coding Very Happy And yes, I've sometimes been tempted . . . .
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