-del-
+8
Dexter
Drag0nflamez
mrknowitall
Ad1992
Wulf_9
graymac
Tstageman
alex_farlie
12 posters
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Re: -del-
Would it be responsible of me to request you prepare a translation?
alex_farlie- Posts : 105
Join date : 2011-08-27
Guest- Guest
Re: -del-
Not sure if I'll even consider changing to using BVE 5 unless it is the next best thing since sliced bread, quite happy with Open and the version I have already, however I am open to reading some reviews.
Regards
Tom
Regards
Tom
Tstageman- Posts : 154
Join date : 2011-10-21
Guest- Guest
Re: -del-
As BVE5 stands at present my latest work (WIP) would be greatly impoverished by it. No externals for one. I actualy managed to get a copy downloaded and installed (a nightmare with no readable documentation) and I was unimpressed by the rendition of Keisi 3500 route (apologies if that's wrong, not enough writing to tell if that's the name of the route or the train). It may improve with time but I'm sticking to this Open program, under whatever name it is given, for the sake of my work. I respect my stuff so it deserves the best. 'nuff said!
Guest- Guest
Re: -del-
I still don't see what's much different about it, it is obvious that it has some improvements since bve4 but honestly what are the benefits in using it? I am quite happy with using open and indeed open has some very useful building commands that bve doesn't. Not to mention openbve is a lot more user friendly and doesn't have that silly stickman bobbing up and down
Re: -del-
The silly stickman is a G indicator and is usefull to those whom go by the rules, IE passenger compfort, bve5 is loved by many in foreign countrys but as for over here we are still pondering, most developers have already decided to ditch bve5 for openbve due to externals etc.. But if mackoy now see's an oppertunity to take up the ideas we as a community wanted when bve4 was around maybe we could see some really good advances within the mext year or so, already big time developers are creating BVE5 (:
mrknowitall- Posts : 824
Join date : 2011-07-09
Age : 31
Location : W. Yorkshire
Re: -del-
Or, we do what we've done before.. as in, make Open compatible with BVE5's routes ^^
Drag0nflamez- Posts : 210
Join date : 2012-05-11
Location : The Netherlands
Re: -del-
Or, we do what we've done before.. as in, make Open compatible with BVE5's routes
If you think I'm ****** around changing the best part of 2000 object file to .x file format to please the bve5 mob you can dream on, matey!!
The main drawback with BVE5 is no externals. In its present form it's a poor relation to Open and MSTS, end of.
Re: -del-
Your. Iews are you oen, but come on gray the attitude towards the sim is a tad, harsh, we know your views and we know where you stand (:
mrknowitall- Posts : 824
Join date : 2011-07-09
Age : 31
Location : W. Yorkshire
Guest- Guest
Re: -del-
You obviously don't know much about Japanese simulators and its impact.
I don't need to know. I'm offering country specific rail simulations for a demographic which expects all the trimmings, such as externals and the first thing customers want to do is compare it with MSTS, in terms of facilities and graphics.
And though I am not building particularly for the Japanese market I had an email not long ago from Japanese user who said the product was better than the Japanese sim.
By all means enjoy BVE5 if that's what you are satisfied with. But to suggest a convergence of future (if any) versions of Open towards BVE5 makes a nonsense of the whole point of a different sim.
Re: -del-
There is a video that demonstrates some of the features of BVE 5. Go to my website and hit "DerryckTV".
Re: -del-
If only Mackoy's BVE5 supported the facilities for the externals. In a perfect world the OpenBVE maerial would be compatible and Mackoy would be the perfect person to take the sim into the future. The sad fact is that the two have diverged so far that there is only the option of going for one or the other.
Re: -del-
Actually a good point- if it did do externals i could see a lot more people trying it. It has (in comon with BVE4) the fact that we can't really interact with it's creator and that can be a distraction maybe. Remember the old TSC forum? People used to discuss using the thing, not what it did/didn't or should/shouldn't do.
thehoviskid- Posts : 146
Join date : 2011-07-09
Age : 46
Location : Heysham
Guest- Guest
Re: -del-
why do you need externals anyway in BVE5?
It's Mackoy's choice entirely. What I like about the externals is the enhanced experience of seeing the route and rolling stock from another perspective. Microsoft's sim offers the facility and although I'm no lover of Microsoft I would be reluctant to put the clock back and revert to a "cab only" product. OpenBVE gives this functionality free and with better graphics than the MS game.
It's a no brainer, really.
Re: -del-
It isn't just the new camera that sold me, it is also the way you can add commands like translate, scale etc. As a developer it makes what would normally be a tedious process less tedious. I consider openbve to be more developer friendly than it's predecessor.
Re: -del-
it is also the way you can add commands like translate, scale etc.
As long as its not used as a remedy to fix sloppy coding And yes, I've sometimes been tempted . . . .
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