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Glare textures looking odd with new renderer

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Glare textures looking odd with new renderer Empty Glare textures looking odd with new renderer

Post by Delsin Mon Apr 20, 2020 9:43 pm

Many textures with additive blend (i.e. headlight glares) started to look odd recently (tested on 1.7.196.651) with the new renderer on.
It happens on trains using this and signal glow textures.
A good example is headlights in 3d cab on FCMB 2000 and 3000 from https://en.bvebarcelona.cat/downloads/ (turn them on with PgDn key)
Delsin
Delsin

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Glare textures looking odd with new renderer Empty Re: Glare textures looking odd with new renderer

Post by leezer3 Tue Apr 21, 2020 11:52 am

My head is now really starting to hurt Razz

Try the build from today and see what you think.

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Glare textures looking odd with new renderer Empty Re: Glare textures looking odd with new renderer

Post by Delsin Tue Apr 21, 2020 4:03 pm

They're gone completely now SmileGlare textures looking odd with new renderer Ripsta10
Even signals on NWM and other routes don't work
Delsin
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Glare textures looking odd with new renderer Empty Re: Glare textures looking odd with new renderer

Post by leezer3 Tue Apr 21, 2020 11:45 pm

Too many branches, too much fiddling around Sad

Have killed that build, will hopefully be another generating shortly which might be a little bit more sensible, and also (hopefully!) improves the approach considerably.

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Glare textures looking odd with new renderer Empty Re: Glare textures looking odd with new renderer

Post by Delsin Wed Apr 22, 2020 4:14 pm

Today's build fixed it Very Happy
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