Halt.wav issue
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Halt.wav issue
The halt.wav function is enabled correctly on a route and train to loop until the doors are opened. However, if the user skips to a different station, the halt.wav sound loops regardless of the situation (station dwell, departure, and movement to the next station), and loops twice when approaching a station.
OpenBVE version: 1.6.0.0
OS: Windows 7 (living with an old laptop abroad for now until I move to a new place)
OpenBVE version: 1.6.0.0
OS: Windows 7 (living with an old laptop abroad for now until I move to a new place)
jpnmtrmn93- Posts : 24
Join date : 2017-05-26
Re: Halt.wav issue
Today's build should somewhat improve this situation, as well as making the Pass Alarm work correctly if the player jumps backwards in the route
Re: Halt.wav issue
Thank you.
But, is the version number correct for 2019/09/23? I see 1.5.1334.651, but we are up to 1.7, no?
But, is the version number correct for 2019/09/23? I see 1.5.1334.651, but we are up to 1.7, no?
jpnmtrmn93- Posts : 24
Join date : 2017-05-26
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