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Where to find help on add-on creation?

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Martin Ziegler
graymac
Dexter
davidh21
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Post by MattD6R Fri Jan 05, 2018 10:51 pm

Graymac, your guides also helped me a lot to understand the process in a very easy to follow way. After reading and practicing the given examples in this and a few other guides I was able to build my objects in my route without too much difficulty (once I got my head around some aspects before it made sense). I kept a copy in case I needed it and I glad I did this as this may help others to get into making something for OpenBVE.

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Post by Dexter Mon Jan 08, 2018 8:21 pm

Alright, I have grabbed the Eejit guides and I will put them up on my site and here. Hopefully that's fine with everyone... graymac said he won't mind and since he's the author, that's settled. albino
Anyhow - the normals, they are not that difficult, you just have to realize a couple of things in order to modify them correctly. Do you guys know how to do it, or an explanation is nedeed?
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Post by Dexter Sat Jan 13, 2018 9:49 am

MattD6R wrote:I did proofread and suggest some corrections of this guide last year ( I sent you a PM) if that interests you as I didn't anything hear anything further from you.

Yes, thank you for reminding me. I still have your remarks stored, I might get to updating the tutorial tomorrow. The only problem now is finding the original Word document... I always fail to keep my documents in one place. Mad
Dexter
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Post by ebennekom Sat Jan 13, 2018 1:39 pm

Dexter wrote:
Anyhow - the normals, they are not that difficult, you just have to realize a couple of things in order to modify them correctly. Do you guys know how to do it, or an explanation is needed?

I could sure do with a bit more explanation on it. Usage of normals is something I still need to figure out.

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Post by graymac Sun Dec 16, 2018 12:32 pm

See also here: https://bveworldwide.forumotion.com/t989-custom-normals?highlight=custom+normals

I thought there was an explanation on Anthony Bowden's site, though I can't seem to find it right now.  http://www.railsimroutes.net/
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Post by leezer3 Tue Dec 18, 2018 2:41 pm

Anthony's post is here:
http://railsimroutes.net/blog/?p=882

Somewhat old, but the principles are the same.

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