ReversedDirection function
2 posters
Page 1 of 1
ReversedDirection function
There are some bugs, when using ReversedDirection function:
-3D cabs remain backwards.
-All announcments plays at the beginning simultaneously.
-Signals work wrong.
-Not sensing overspeeding.
-Program freezes if the starting time at the first station is earlier, than the arriving time at the last station.
-3D cabs remain backwards.
-All announcments plays at the beginning simultaneously.
-Signals work wrong.
-Not sensing overspeeding.
-Program freezes if the starting time at the first station is earlier, than the arriving time at the last station.
Peti817172M- Posts : 4
Join date : 2023-12-26
Re: ReversedDirection function
First, thanks for actually trying this and reporting back.
As you've found, it's still a work in progress.
Essentially, I'm trying to add small features, which while not necessarily immediately useful add the groundwork / redesign for more interesting stuff; You'd probably be surprised at just how much needed changing to make it actually run in reverse to start with.
Signalling is definitely not really supported with this at the moment- This is on my list of things to start redesigning soon, as it only supports a single linear track ( https://github.com/leezer3/OpenBVE/pull/329 - This adds running on other rails, and will make it into the main builds at some point soon. Again, it's experimental quality, but leads to better things.....)
Edit:
Sounds and 3D cabs are now fixed.
https://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2023-12-29.zip
I'll take a look at the overspeed issue in the next few days. I suspect I know the reason, just need to investigate properly.
As you've found, it's still a work in progress.
Essentially, I'm trying to add small features, which while not necessarily immediately useful add the groundwork / redesign for more interesting stuff; You'd probably be surprised at just how much needed changing to make it actually run in reverse to start with.
Signalling is definitely not really supported with this at the moment- This is on my list of things to start redesigning soon, as it only supports a single linear track ( https://github.com/leezer3/OpenBVE/pull/329 - This adds running on other rails, and will make it into the main builds at some point soon. Again, it's experimental quality, but leads to better things.....)
Edit:
Sounds and 3D cabs are now fixed.
I'll take a look at the overspeed issue in the next few days. I suspect I know the reason, just need to investigate properly.
Last edited by leezer3 on Tue Jan 02, 2024 9:34 pm; edited 1 time in total
Gothpaladinus, Midnight Express Ginga81, Phonteus Nevolius and BPI-919 Andris like this post
Re: ReversedDirection function
https://vps.bvecornwall.co.uk/OpenBVE/Builds/OpenBVE-2024-01-02.zip
This fixes the speed limits issue, and also sorts some issues with the build above with regards to handles.
I can't reproduce your arrival time freeze- Can you share a sample?
All I'm interested in is the complete .sta commands and track positions..
This fixes the speed limits issue, and also sorts some issues with the build above with regards to handles.
I can't reproduce your arrival time freeze- Can you share a sample?
All I'm interested in is the complete .sta commands and track positions..
Gothpaladinus, Phonteus Nevolius and BPI-919 Andris like this post
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|