DirectX relative path support
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Re: DirectX relative path support
It's not the X, but the DDS textures.
Our parser doesn't seem to like these specific ones (compressed DXT5) at the minute.
I'm investigating, but you should be able to convert them to PNG and do a find / replace in the X files as a workaround.
Our parser doesn't seem to like these specific ones (compressed DXT5) at the minute.
I'm investigating, but you should be able to convert them to PNG and do a find / replace in the X files as a workaround.
Re: DirectX relative path support
OK, please try the current daily build.
This has fixed the DDS issue, and also sorted some other related stuff from the object in question.
It'll also help considerably anywhere else which uses the same massive texture repeatedly.
This has fixed the DDS issue, and also sorted some other related stuff from the object in question.
It'll also help considerably anywhere else which uses the same massive texture repeatedly.
Gothpaladinus and Midnight Express Ginga81 like this post
Re: DirectX relative path support
Thank you for your prompt implementation and response!
Previously, I couldn't ask because the release location was a place that required login, but now anyone can download it, so I was able to ask.
I am very happy to be able to incorporate it into my SL route!
(But I'm currently making E7 series and Shinkansen routes, so I think that implementation will come later...)
Previously, I couldn't ask because the release location was a place that required login, but now anyone can download it, so I was able to ask.
I am very happy to be able to incorporate it into my SL route!
(But I'm currently making E7 series and Shinkansen routes, so I think that implementation will come later...)
Midnight Express Ginga81- Posts : 149
Join date : 2016-09-25
Northern Line, Quork, Gothpaladinus, SP1900 and Rakago like this post
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