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DirectX relative path support

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Post by Midnight Express Ginga81 Sun Feb 26, 2023 6:10 pm

I think that I want to use the data of this Japanese wooden station building.
Since it is for Railsim, the folder structure is different, but DirectX was a relative path and UV was not read.
I would appreciate it if you could support relative paths.
thank you.
https://bowlroll.net/file/250304
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Midnight Express Ginga81

Posts : 149
Join date : 2016-09-25

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Post by leezer3 Sun Feb 26, 2023 7:04 pm

It's not the X, but the DDS textures.
Our parser doesn't seem to like these specific ones (compressed DXT5) at the minute.
I'm investigating, but you should be able to convert them to PNG and do a find / replace in the X files as a workaround.

leezer3

Posts : 1967
Join date : 2011-08-23

http://www.bvecornwall.co.uk

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Post by leezer3 Sun Feb 26, 2023 7:53 pm

OK, please try the current daily build.

This has fixed the DDS issue, and also sorted some other related stuff from the object in question.
It'll also help considerably anywhere else which uses the same massive texture repeatedly.

leezer3

Posts : 1967
Join date : 2011-08-23

http://www.bvecornwall.co.uk

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Post by Midnight Express Ginga81 Mon Feb 27, 2023 11:00 am

Thank you for your prompt implementation and response!
Previously, I couldn't ask because the release location was a place that required login, but now anyone can download it, so I was able to ask.
I am very happy to be able to incorporate it into my SL route!
(But I'm currently making E7 series and Shinkansen routes, so I think that implementation will come later...)
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Join date : 2016-09-25

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