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BWR sky glitch

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BWR sky glitch Empty BWR sky glitch

Post by VirtualGamer Thu Apr 09, 2020 7:58 pm

I noticed that the sky at Ballyfeckin in graymac's BWR route is... well, something's quite wrong with it, and I don't quite know how to explain it. See video.
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Post by Quork Fri Apr 10, 2020 3:56 am

I'd rather guess there's something wrong with the local installation. I've spent endless times on that route back in the day and have never experienced anything like that. Or it's something that happened with all the changes in the simulation, maybe post this in the bug section as well?
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BWR sky glitch Empty Re: BWR sky glitch

Post by leezer3 Fri Apr 10, 2020 7:13 pm

First, the obvious question-
Which exact openBVE version and BWR routefile are you using?

I recognise the glitch-
The skydome has failed to render, and the textures on everything else are bleeding into where it should be.
I can't reproduce though (and a 'default' blue texture should be applied to prevent this), so I'm a little baffled at the minute.

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Post by VirtualGamer Fri Apr 10, 2020 7:21 pm

leezer3 wrote:First, the obvious question-
Which exact openBVE version and BWR routefile are you using?
I'm using openBVE v. 1.7.0.3, and it happens on all route files at Ballyfeckin/Baile Feichin station.
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Post by leezer3 Fri Apr 10, 2020 7:46 pm

https://github.com/leezer3/OpenBVE/commit/ab181000bceb752f9ecf9ccbba59be7b2366a89c

This is definitely fixed in the current 1.7.1.3

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Post by VirtualGamer Fri Apr 10, 2020 8:21 pm

Yep! Getting the newest version fixed the issue. Thanks!
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