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Czech class 163 cabin re-creation

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graymac
viccylinefan
mrknowitall
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Dexter
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Czech class 163 cabin re-creation Empty Czech class 163 cabin re-creation

Post by Dexter Wed Dec 07, 2011 10:53 pm

Hello, I have decided to update one of the old cabs of locos used for my route. I am have just started learning these things, but some progress has already been made, More info on this subject is on my website, If I am successful, a video will also be published.


Last edited by Derryck on Fri Dec 09, 2011 10:40 pm; edited 1 time in total
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Post by Dexter Fri Dec 09, 2011 9:28 pm

So, some progress and animation has been made. The cab is 2d, though, as the photo was not really suitable for 3d cab. See below:
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Post by Dexter Wed Dec 14, 2011 7:34 pm

Without any feedback (and maybe also interest Very Happy ) I have managed to come up with this (and yeah, it IS synchronized IN and OUT):


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Post by Misfit Wed Dec 14, 2011 8:15 pm

Well it is certainly a much crisper and cleaner cab than the current version. There also seem to be differences in the layout and a digital speedo.
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Post by Dexter Tue Dec 27, 2011 10:38 pm

Czech locomotive class 163 could have a new cab very soon. The cab is now being tested in order to find possible discrepancies. Here is an over view of implemented features.

Cab:
- animated main switch
- animated voltmeter
- animated ampemeter
- animated momental power ampermeters
- animated power clock
- animated door state LEDs
- animated EDB LED
- animated EDB button
- animated speed clock
- animated digital speedo with target speed line
- animated wipers with proper sound
- animated wiper controller

External:
- proper wiper animation
- temporary pantograph animation
- wheel animation
- new pantograph model

New feature:
- the train now applies brakes when door is opened while moving

To be imlemented:
- lights (external)
- horn button animation (cab)
- pantograph fix

ANY ideas or opinions?
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Post by mrknowitall Tue Dec 27, 2011 11:11 pm

Bogies Very Happy
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Post by Dexter Wed Dec 28, 2011 8:56 am

Yeah, that thing. To be honest, I will have to study a bit for that, because it has been a long time since I have made my last attempt on it. Very Happy But I would need a new photo for that, anyway. The wheels are OK, but the the surroundings are just about bad enough. Happy
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Post by mrknowitall Wed Dec 28, 2011 11:43 am

Why? its easy. Smile there is even a guide out to make it more simple to convert to Very Happy
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Post by Dexter Wed Dec 28, 2011 2:11 pm

A guide? Where exactly would that be?
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Post by viccylinefan Wed Dec 28, 2011 6:35 pm

Derryck wrote:A guide? Where exactly would that be?

The guide would be Ben himself Very Happy

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Post by graymac Thu Dec 29, 2011 12:15 pm

Guillyman produced a document outlining how to apply the principles
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Post by mrknowitall Thu Dec 29, 2011 1:02 pm

ill have it uploaded to both here and my site before midnight Smile
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Post by Neil Sat Dec 31, 2011 6:08 pm

Great work on the cab, i'm really liking it. Smile
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Post by Dexter Mon Jan 02, 2012 6:22 pm

Current state

IMPLEMENTED
Cab:
- animated main switch
- animated voltmeter
- animated ampemeter
- animated momental power ampermeters
- animated power clock
- animated door state LEDs
- animated EDB LED
- animated EDB button
- animated speed clock
- animated digital speedo with target speed line
- animated wipers with proper sound
- animated wiper controller
- animated LED of overspeed monitoring device
- alarm sound played when overspeeding

External:
- proper wiper animation
- temporary pantograph animation
- wheel animation
- new pantograph model

New feature:
- the train now applies brakes when door is opened while moving
- You won't be allowed to depart the station without closing the door
- overspeed monitoring device now applies brakes when you overreach the max speed of the engine

To be imlemented:
- lights (external)
- horn button animation (cab)
- pantograph fix
- revolving bogies

Red marks new features
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Post by mrknowitall Mon Jan 02, 2012 6:31 pm

Derryck wrote:Current state


- revolving bogies

Red marks new features

:O Really?
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Post by Dexter Mon Jan 02, 2012 7:56 pm

In terms of the train, of course, Ben. Very Happy
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Post by mrknowitall Mon Jan 02, 2012 9:01 pm

Haa! Brilliant! Thats you, 3 american subway trains, 1 Irish freight car and 4 of my trains that now incorporate the system Smile
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Post by Dexter Mon Jan 02, 2012 9:29 pm

Well, it is in the "intended" section so far, I have to work it out... Very Happy
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Post by Dexter Mon Jan 02, 2012 9:30 pm

Misfit wrote:Well it is certainly a much crisper and cleaner cab than the current version. There also seem to be differences in the layout and a digital speedo.

Yes, the photo is taken in a different engine (I mean same class, but another piece Very Happy )
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Post by Dexter Fri Jan 13, 2012 10:37 pm

After getting a bit familiar with that os_ats.dll thing, I have managed to assign custom controls to the loco's lights and perform animations...

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Post by mrknowitall Fri Jan 13, 2012 11:07 pm

May i ask if i had any part of helping you make this? because to date there was only really me who made the code for the lights. Just wondering
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Post by joeyfjj Sat Jan 14, 2012 4:47 am

mrknowitall wrote:May i ask if i had any part of helping you make this? because to date there was only really me who made the code for the lights. Just wondering
I thought the LT1995 had switch-able lights too? Along with my C751A?

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Post by Dexter Sat Jan 14, 2012 5:07 am

mrknowitall wrote:May i ask if i had any part of helping you make this? because to date there was only really me who made the code for the lights. Just wondering

What kind of help would you need? Note that only the intended part of the light itself gets illuminated, I had to make a bit of an experiment, but it is working... I started from the scratch and I am able to illuminate a circle.Very Happy
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Post by mrknowitall Sat Jan 14, 2012 3:29 pm

No, i asked if my coding of animation from the class 350 helped you make the lights. not that i needed help, I've had animated and flashing lights for a while Very Happy
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Post by 92220 Sat Jan 14, 2012 3:40 pm

I always used

Code:
[OBJECT]
States=Lamp.b3d
StateFunction=If[Cars<1|ReverserNotch>0,0,1]

to animate lights.


Last edited by 92220 on Sun Jan 15, 2012 2:28 pm; edited 2 times in total (Reason for editing : tidying up)
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