Converting BVE2/4 routes to openBVE
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Converting BVE2/4 routes to openBVE
There are loads of old BVE routes around and some don’t have a great compatibility with openBVE.
For example, some objects will disappear when you change the camera angle in exterior view. It’s got nothing to do with the objects as I added an openBVE object to a BVE4 route and it met with the same outcome. I feel like it might have something to do with the BVE4 coding
So my question is this: is it possible to make BVE2/4 routes work properly in openBVE; no disappearing objects and ats problems. The code doesn’t seem that much different than that of an openBVE Route so what am I missing?
For example, some objects will disappear when you change the camera angle in exterior view. It’s got nothing to do with the objects as I added an openBVE object to a BVE4 route and it met with the same outcome. I feel like it might have something to do with the BVE4 coding
So my question is this: is it possible to make BVE2/4 routes work properly in openBVE; no disappearing objects and ats problems. The code doesn’t seem that much different than that of an openBVE Route so what am I missing?
SP1900- Posts : 302
Join date : 2017-12-08
Age : 22
Re: Converting BVE2/4 routes to openBVE
It's described in the developer documentation. Off the top of my head: It has to do with how memory is managed. The route developer can have the program remove or keep objects after passing them. Generally the old routes are not for exterior view or changed view angles. Just stay in the cab and drive along ;-)
Quork- Posts : 1438
Join date : 2012-05-05
Age : 33
Location : Hofheim a.T., Hessen (Hesse), European Union
Re: Converting BVE2/4 routes to openBVE
Thanks Quork but I don’t really know how to change the options and to turn it off. It doesn’t really explain it too well in the developer documentationQuork wrote:It's described in the developer documentation. Off the top of my head: It has to do with how memory is managed. The route developer can have the program remove or keep objects after passing them.
SP1900- Posts : 302
Join date : 2017-12-08
Age : 22
Re: Converting BVE2/4 routes to openBVE
- Code:
Options.ObjectVisibility 1
Insert this at the start of the route, and it'll stop the objects disappearing.
Bear in mind that some routes use this as an animation trick, hence why it's not on by default.
Re: Converting BVE2/4 routes to openBVE
Thanks Chris
Everything works now
Everything works now
SP1900- Posts : 302
Join date : 2017-12-08
Age : 22
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