Signals not visible? My experiment.
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Signals not visible? My experiment.
Hi all,
I ran into a problem where signals disappeared in certain routes after some update of either OpenBVE or Mono. They did remain visible in others, though. This gave me the idea to experiment a bit. The culprit seemed to be BrSigs (.x objects), while everything BrSigs_open (.animated objects) seems to be rendering just fine. So I took the night run of Birmingham Cross City South and changed a few lines in the route CSV.
Before:
After:
This quick fix worked; visible aspects worked correctly on the converted signals. There should have been one of #14, a four-aspect signal with a back-lit "8" route indicator, at the entrance of Birmingham New Street, but there was no direct replacement in BrSigs_open. Instead, I changed an existing "B" dot-matrix indication to an "8" and added that to a four-aspect signal; that worked fine at New Street. The original presented above wasn't visible, but my hack was (filename not quoted above because it apparently doesn't come with BrSigs_open).
I ran into a problem where signals disappeared in certain routes after some update of either OpenBVE or Mono. They did remain visible in others, though. This gave me the idea to experiment a bit. The culprit seemed to be BrSigs (.x objects), while everything BrSigs_open (.animated objects) seems to be rendering just fine. So I took the night run of Birmingham Cross City South and changed a few lines in the route CSV.
Before:
- Code:
Signal(3).Load Bham_X-City_South\BrSigs\night\signal3; Bham_X-City_South\BrSigs\night\glow3
Signal(4).Load Bham_X-City_South\BrSigs\night\signal4yg; Bham_X-City_South\BrSigs\night\glow4yg
Signal(5).Load Bham_X-City_South\BrSigs\night\repeat; Bham_X-City_South\BrSigs\night\glowrepeat
Signal(8).Load Bham_X-City_South\BrSigs\night\signal4ygfeatherl; Bham_X-City_South\BrSigs\night\glow4ygfeatherl
Signal(13).Load Bham_X-City_South\BrSigs\night\signal2gy; Bham_X-City_South\BrSigs\night\glow2gy
Signal(14).Load Bham_X-City_South\BrSigs\night\signal4ygBNSplat8_; Bham_X-City_South\BrSigs\night\glow4yg
Signal(15).Load Bham_X-City_South\BrSigs\night\groundrepeater4yg; Bham_X-City_South\BrSigs\night\glowgroundrepeater4yg
After:
- Code:
[color=#222222]Signal(3).Load Bham_X-City_South\BrSigs_open\3Aspect.animated
Signal(4).Load Bham_X-City_South\BrSigs_open\4Aspect.animated
Signal(5).Load Bham_X-City_South\BrSigs_open\Repeater.animated
Signal(8).Load Bham_X-City_South\BrSigs_open\4Aspect_FeatherL.animated
Signal(13).Load Bham_X-City_South\BrSigs_open\2Aspect_GY_distant.animated
Signal(14).Load Bham_X-City_South\BrSigs\night\signal4ygBNSplat8_; Bham_X-City_South\BrSigs\night\glow4yg
Signal(15).Load Bham_X-City_South\BrSigs\night\groundrepeater4yg; Bham_X-City_South\BrSigs\night\glowgroundrepeater4yg[/color]
This quick fix worked; visible aspects worked correctly on the converted signals. There should have been one of #14, a four-aspect signal with a back-lit "8" route indicator, at the entrance of Birmingham New Street, but there was no direct replacement in BrSigs_open. Instead, I changed an existing "B" dot-matrix indication to an "8" and added that to a four-aspect signal; that worked fine at New Street. The original presented above wasn't visible, but my hack was (filename not quoted above because it apparently doesn't come with BrSigs_open).
jsiren- Posts : 106
Join date : 2012-09-16
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